I don't think this is true anymore. I don't think I've heard about successful centaur chess games in years. I would love to be wrong there though (in particular if anyone knows about how correspondence chess games have been played in the last 2 or 3 years with the availability of Leela Zero and Stockfish NNUE).
Based on that thread, it looks like centaur chess is close to dead.
> Human input in top-level ICCF [correspondence games with chess engine support] games is now 99% eliminated, other than personal preference in selection of openings.
(and then regrettably irrelevant thereafter).
I think it is a legitimate worry, as the pace of progress is considerable. These tools are impressive, and are only going to get more impressive: more people should be talking about where this is headed.
Incidentally, Uber has been banned in the entire country where I live for 8+ years now.
But what a government can do, and what its politicians will do are very different things. The political backlash for going nuclear on corporations would be massive and sustained. Not even good acting corporations want that kind of thing happening.
Regarding, Uber and your country: your point makes my point stronger.
A whole country is now off limits to Uber, but on the whole, across all the countries, their aggressive behaviors has been a win for them anyway. Just another cost of business.
Even still, if the EU chooses to regress, I can imagine a lot of non-EU-based companies—especially smaller ones—just choosing not to deal with them anymore
EU would ban any technology that disrupts the labor market to an extent it leads to widespread protests among a segment of society. For how a somehow similar thing has played out in the last 40 years (instead of banning technologies, it has mostly been instituting quotas, paying subsidies and banning/taxing imports), you can look at its agricultural policy.
If one trained using e.g. a tiktok like dataset showing viewer response measurements for each video, and do conditional generation on those response values ("prank video watchers are highly likely to watch the full video"), are we really that far from a system that learns to generate content that attracts and hold eyeballs? Not so long ago there were a lot of concerning trend pieces about how youtube had a network of creators making bizarre, disturbing or transfixing videos being watched entirely by young children. Before that, it was clickbait listicles. "Bad" content that can get eyeballs can still wildly steer what humans create and consume. I'm wondering if in 2 years we'll have an enormous number of short videos that we all agree are "bad" but which are nevertheless constantly watched.
Poker on the other hand I think human players still win vs GTO solvers, but again I may be mistaken here too.
https://www.sciencedaily.com/releases/2019/07/190711141343.h...
https://www.cs.cmu.edu/~noamb/papers/19-Science-Superhuman.p...
Also an outsider, but I think this has changed in the last year and that AI now is consistently better than top-tier humans at even no-limits poker.
AI is the winningest in chess, but the real life purpose of chess is to produce interesting gameplay for people to watch, and so AI is less good than Magnus at that. You’d need the AI to throw games and write press releases.
The best chess seems to be when AI is used along with humans. I think image and video AI will best be exploited when human input is also taken into account.
There is still something special about human creativity, I think AI will just be another tool to expand that. At least, in the short term I would say 10 years perhaps. AI will probably one day take over all aspects of creativity and humans won’t be able to contribute.