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Re:The collapse of cryptokitties, the first big blockchain game by bombcar on Thursday September 15, 2022 @04:54PM (#32858326)
It can be a puzzle with a built in score and fun, but rarely are these direct-to-cash games fun.

D3 got much better when the real money auction house closed.

Re:The collapse of cryptokitties, the first big blockchain game by px43 on Thursday September 15, 2022 @06:16PM (#32859146)
In my opinion, nothing has ever come close to the rich economic system that emerged naturally in Diablo 2. Maybe it just hit me at a good time in my life, towards the end of high school.

I spent probably half my time playing that game just doing arbitrage trading. For example a sorceress or necromancer would always give you 4-5 Perfect Skulls for a Stone of Jordan (SOJ) ring, and you could pretty easily buy an SOJ from a barbarian or amazon for 3-4 Perfect Skulls. Through nothing but these trades I was able to go from a couple SOJ (the most valuable 1x1 item in the game) to about 40 or 50 over the course of a few months.

Re:The collapse of cryptokitties, the first big blockchain game by jholman on Thursday September 15, 2022 @10:30PM (#32861371)
You sound like you've never played Eve Online
Re:The collapse of cryptokitties, the first big blockchain game by bombcar on Thursday September 15, 2022 @06:49PM (#32859460)
There was a stable economy time where there weren’t continual “buff patches” dumping more and more items, and it was a good time.
Re:The collapse of cryptokitties, the first big blockchain game by csa on Thursday September 15, 2022 @06:13PM (#32859124)
Very much agreed, but…

My favorite AH score was a max stat level 3 chest piece that I sold for $25.

That piece was good for 5 or maybe 10 minutes of gameplay at the start of the game.

I knew it was a premium piece for that level and type. I knew they didn’t stay on AH long. That said, I didn’t want to compete with all of the lower price point folks, so i set the price to something absurd just to see what happened.

I have no idea why they bought it.

I had much better late game stuff for sale for much cheaper that never sold. It was a strange market — I’m glad it is gone.

Re:The collapse of cryptokitties, the first big blockchain game by bombcar on Thursday September 15, 2022 @06:50PM (#32859468)
People would search by “best I can equip” and you caught a whale.
Re:The collapse of cryptokitties, the first big blockchain game by charlieyu1 on Thursday September 15, 2022 @08:05PM (#32860188)
I would disagree with that.

D3 RMAH was bad because D3 was bad. At that time there was basically no itemisation, everything gear was basically dps/main stat/trifecta. D3 was so bad that the fix was to remove trading completely and never been brought back.

People traded D2 items for gear, runes and/or real money for decades, there is no problem and the game is alive for well.

Re:The collapse of cryptokitties, the first big blockchain game by supernewton on Thursday September 15, 2022 @05:27PM (#32858688)
I mean, the real improvement to D3 was they massively upped the drop rate of rare items, which "coincidentally" happened when they stopped taking a cut off people selling their rare items for real money.
Re:The collapse of cryptokitties, the first big blockchain game by bombcar on Thursday September 15, 2022 @05:35PM (#32858777)
Yeah. The money always causes a conflict with the fun. Only the pure cosmetic games seem to avoid that when the money flows.