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Re:W4 Games raises $8.5M to support Godot Engine growth by RicoElectrico on Tuesday September 13, 2022 @05:01PM (#32830127)
So it's like a PostgreSQL of game engines, as I heard similar praises of it.
Re:W4 Games raises $8.5M to support Godot Engine growth by Thaxll on Tuesday September 13, 2022 @05:16PM (#32830277)
Except no one use it for any serious games. Godot is praised there and there on HN but in the real world of making games most people don't know about it and certainly won't use it. atm it's good a indie engine.

Edit: the downvote party is there, where are the game built with godot again?

Re:W4 Games raises $8.5M to support Godot Engine growth by jay_kyburz on Wednesday September 14, 2022 @02:30AM (#32833926)
I'm in the real world of making games and I spent 3 months evaluating Godot. I really wanted to like it. I found several critical problems and raised them with the core developers who did not take them seriously.
Re:W4 Games raises $8.5M to support Godot Engine growth by ido on Wednesday September 14, 2022 @03:56AM (#32834405)
Can you summarize what the problems were?
Re:W4 Games raises $8.5M to support Godot Engine growth by jay_kyburz on Wednesday September 14, 2022 @04:11AM (#32834483)
Re:W4 Games raises $8.5M to support Godot Engine growth by CyborgCabbage on Wednesday September 14, 2022 @04:56AM (#32834732)
Re:W4 Games raises $8.5M to support Godot Engine growth by Kinrany on Wednesday September 14, 2022 @04:49AM (#32834691)
TL;DR: IDs of destroyed objects are reused for new objects, which breaks the function for checking that an object still exists. Fixed in debug mode but not in release.
Re:W4 Games raises $8.5M to support Godot Engine growth by aaronfranke on Wednesday September 14, 2022 @05:20AM (#32834872)
It's fixed in the master branch since 2020, and is therefore fixed in 4.0.
Re:W4 Games raises $8.5M to support Godot Engine growth by jay_kyburz on Wednesday September 14, 2022 @06:19AM (#32835224)
People were still talking about it in mid 21.

Makes me wonder what else they "fixed" by changing the behavior in dubug builds and letting it crash in release.

You have to be able to trust the foundation you're building on.

Re:W4 Games raises $8.5M to support Godot Engine growth by erik on Tuesday September 13, 2022 @06:14PM (#32830857)
Sonic Colors: Ultimate is the highest profile title to date. (Though Godot is only used as an interface layer, the gameplay isn't built in the engine.)

Cruelty Squad and Luck Be a Landlord are both respectable indie successes.

There are probably some successful mobile titles. And it's also used in slot machines and gambling games.

Re:W4 Games raises $8.5M to support Godot Engine growth by flykespice on Tuesday September 13, 2022 @08:02PM (#32831678)
> Cruelty Squad and Luck Be a Landlord are both respectable indie successes.

They can be respectable by quantity but quality not much, Cuelty Squad simple ps1-style graphics isn't much different from the dozens out there games being developed on godot sporting the very same dull style.

Re:W4 Games raises $8.5M to support Godot Engine growth by ummonk on Tuesday September 13, 2022 @09:30PM (#32832258)
I have no idea whether it could be used to make a serious game, but I wouldn't want to be the first to try. Those examples don't really fit the bill.