aaronfranke
Re:Native visionOS platform support
on Wednesday April 23, 2025 @07:41PM (#43777875)
Godot supports lots of niche platforms, it even supports the editor on Android and web. It won't be turned down for this reason.
Re:W4 Games raises $8.5M to support Godot Engine growth
on Wednesday September 14, 2022 @05:20AM (#32834872)
It's fixed in the master branch since 2020, and is therefore fixed in 4.0.
Re:Godot 4.0 will discontinue visual scripting
on Wednesday August 24, 2022 @06:52PM (#32586918)
With Godot's VisualScript, it's not handled at all. The files are saved as a binary format and cannot be merged, even manually.
Re:Godot 4.0 will discontinue visual scripting
on Wednesday August 24, 2022 @06:49PM (#32586879)
The problem is that there are no contributors interested in improving VisualScript, so it has stagnated. If interested contributors show up, they are still welcome to work on VisualScript in the form of a GDExtension. If nobody offers to do the work for free, the three options are to remove it from the engine, let it stagnate and stay unusable, or pay core contributors to work on VisualScript. The latter of which takes away time and money from other things they could be working on.
Re:Godot 4.0 will discontinue visual scripting
on Wednesday August 24, 2022 @06:41PM (#32586784)
> because there are no generic collections.
Not true, in Godot 4 you can do `Array[Node]` to have a typed array of nodes, replace Node with your type of choice.
Re:Godot maintainer removes controversial satirical piece from documen...
on Thursday March 04, 2021 @04:48AM (#26340513)
Because the world today is not the world of yesterday. A capitalist oligarchy runs the world and forces us to consume in order to keep the gears of this rotten society on track.