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Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by TakeBlaster16 on Monday September 12, 2022 @02:21PM (#32814580)
Just adding to what you said, a 24-core CPU won't get anywhere near peak power usage during gaming. Most games only use a handful of cores. The only way you'll approach it is with parallelizable productivity work like video encoding or compiling code.
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by ForOldHack on Monday September 12, 2022 @02:28PM (#32814681)
My nephew, B, got his 16+8 i9, during Path of Exile, to peak at 250W, and use all 24 cores. He is running at 5.2Ghz, and using air cooled. We are not sure at all how it uses e-(efficiency) cores, when it has 16 p-cores w/ hyper threading, but it all did show up in the new dark mode task manager.
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by seritools on Monday September 12, 2022 @02:51PM (#32815008)
PoE is one of the few games that actually makes use of lots and lots of cores/threads.
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by staticassertion on Monday September 12, 2022 @03:13PM (#32815316)
Any idea what for? I feel like PoE doesn't involve that much compute other than what would be offloading to the gpu. Maps are static, and I would have assumed that mobs are primarily computed server-side based on some sort of loosely synchronized state.

I guess I could imagine a few threads for managing different 'panes', a thread for chat, a thread for audio maybe? It's hard to think of 24 independent units of work.

I'm not a game dev, just used to play PoE and curious.

Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by syntheweave on Monday September 12, 2022 @04:50PM (#32816763)
The trick used in AAA is to see each frame as an aggregation of core-independent jobs that can be queued up, and then to buffer several frames ahead. So you aren't working on just "frame A", but also finishing "frame B" and "frame C", and issuing the finished frames according to a desired pace, which allows you to effectively spend more time on single-threaded tasks.

The trade-off is that some number of frames of latency are now baked in by default, but if it means your game went from 30hz to 60hz with an frame of delay, it is about as responsive as it was before, but feels smoother.

Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by sp332 on Monday September 12, 2022 @09:00PM (#32819478)
Sure that explains the parallelization, but not why it takes 250 watts worth of compute to run the game. What's it computing?
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by tedunangst on Monday September 12, 2022 @10:19PM (#32820043)
The next frame.
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by blibble on Monday September 12, 2022 @06:53PM (#32818319)
if it's anything like gta5 it's going to be calling strlen a billionty times
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by yurishimo on Tuesday September 13, 2022 @01:48AM (#32821021)
Can you provide some more info about this?
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by hoseja on Tuesday September 13, 2022 @04:47AM (#32821974)
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by ace2358 on Monday September 12, 2022 @03:40PM (#32815710)
Could it be the gpu driver/framework? I thought DX12 and Vulkun were meant to be cpu optimised and be able to use heaps of cores.
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by staticassertion on Monday September 12, 2022 @04:35PM (#32816524)
I guess, but like... how? Like I said, I can't really think of 24 things to do lol. I'm reminded of Dolphin, the GC/Wii emulator - people would ask for more cores to be used and they'd basically be like "for what???", they started moving stuff like audio out, eventually they made some breakthroughs where they could split more things out.

Maybe with these frameworks threads are less dedicated and instead are more cooperative, idk. Really not my area!

Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by thatguy0900 on Monday September 12, 2022 @06:20PM (#32817877)
https://m.youtube.com/watch?v=MWyV0kIp5n4 I'm reminded of this poe build that can crash the server with too many spell effects
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by chupasaurus on Monday September 12, 2022 @07:56PM (#32818984)
Or simply put, there's too much going on. I remember they had to rewrite ASAP some parts of the engine right after the release of Blight due to FPS drops down to 1/inf at the end-endgame versions of the encounter, as well as server crashes.
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by stnikolauswagne on Tuesday September 13, 2022 @02:16AM (#32821157)
Sort of funny story, the concept of this build (spell loop) is currently meta, sadly the servers have improved to the point that they don‘t crash anymore.
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by Traubenfuchs on Monday September 12, 2022 @05:02PM (#32816917)
Maybe all it does is produce crazy high, pointless FPS.
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by magicalhippo on Monday September 12, 2022 @10:05PM (#32819955)
I've seen the NVIDIA driver eat up all the CPU on multiple cores without really doing anything substantial to the framerate.

This was back in the Windows XP days when I was working on OpenGL and DirectX. It would do this while rendering like a couple of triangles. One core I could understand, but not all. I'm pretty sure the driver had some spinlocks in there.

I also managed to find out the NVIDIA driver assumed user buffers passed to OpenGL (VBOs) would be 16-byte aligned, using aligned SIMD operations on them directly, even though there's no mention of alignment in the OpenGL spec.

It just so happened that Microsoft's C++ runtime would do 16-byte aligned allocations, while the language I was using only did 4-byte.

All is fair in love and performance wars I suppose...

Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by wellthisisgreat on Monday September 12, 2022 @02:46PM (#32814946)
What’s a new dark mode task manager?
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by oktwtf on Monday September 12, 2022 @05:00PM (#32816897)
The latest Windows 11 preview finally reads the system default paint allowing “dark mode” rendering the ui with dark background and light foreground.
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by hulitu on Tuesday September 13, 2022 @08:13AM (#32823287)
So like in win 95 when you use a "dark theme". What an achievement. Wait, you can also set background colour. /s
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by brokenmachine on Tuesday September 13, 2022 @12:53AM (#32820772)
What a time to be alive!!
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by Symmetry on Monday September 12, 2022 @02:34PM (#32814757)
I think you'll find that modern games use many more cores than they used to since mainstream consoles have all moved to being octa-core for the last two generations and you have things like Vulkan better allowing multi-threaded graphics code.
Re:Intel says one of its 13th Gen CPUs will hit 6GHz out of ... by TakeBlaster16 on Monday September 12, 2022 @03:10PM (#32815282)
Many more cores yes, but 100% CPU usage should still be rare. If your game uses 100% of a 24C/32T processor, it will run poorly on a "mere" 8-core CPU, and most of your target audience won't be able to play it. You're right though, these aren't your grandma's single-threaded games anymore.