During the original March 2020 lockdowns I picked up Classic and had a great time enjoying a style of game that doesn’t seem to really exist anymore. Until I got to higher levels and started to realize everyone was just micro-optimizing the hell out of everything, and kind of aggressive about it (people actually private messaged me mocking the fact that I played a Human instead of Gnome because Gnomes were mathematically a tiny bit better).
There was none of the mystery or excitement from the first time around, just widespread obsession with getting “best in slot” gear and the perfect combination of other tricks to make everything easy.
I still had a lot of fun mostly staying away from this attitude where possible, but when a significant number of players in a multiplayer game are operating like that it bleeds into many areas of the game, even if you try to avoid it.
How long have you played? Ever since the Flea was introduced, there has been a consistent meta that largley ruins the game. That meta might change through various wipes, but there has always been a preferred way to play.
Flea and meta: the flea is a market between players instead of only having npc stores. It changed the way the game works, as people with a lot of money can always have meta loadouts. meta in this context refers to the best performing configuration of items, so the meta is x weapon with y ammo etc. (meta is a common term: for example in overwatch the various heroed are dubbed in the meta or out of the meta depending on the latest game mechanics updates)
Later I took a course with an ACBL life master, and learned the complex and completely artificial bidding systems and other ways to communicate every possible bit of information through quirky and limited channels. I guess some people find that fun, but to me it was mechanical and WORK. The game was less of a game.
because mastery and min maxing like this is at the basis of every form of competition.
even all the traditional physical sports are min maxed to the same extents. in fact the strategy and novelty aspect there is typically so small compared to video games (due to the inherent lower complexity of the sports) that in most sports you just start having a big focus on min maxing your physical capabilities much earlier than you would for example start to grind out and improve your macro speed and capabilities in a game like Starcraft 2.
But at that point they’re jobs or obsessions. They’re something you do because you must, not because you enjoy it.
Not in most rec leagues.
Nope -- it was speedrunshit. Basically, Guy A found a glitch that let him shave fractions of a second off, and then guy B found another glitch that let him shave a few more fractions of a second off, et weary cetera. The big deal about World 4-2 is that in Super Mario Bros., where you go when you go down a pipe or climb a vine is selected by the x-coordinate of the screen scroll position, so if there were a way to run past the vine that leads to the 6-7-8 warp zone and go down the pipe immediately following without scrolling the screen to the right far enough to change the pipe destination to the coin room, Mario will go to the warp zone area instead without the time-consuming vine animation, saving a few seconds. But this is only achievable by jumping backwards in a few frame-perfect jumps throughout the level leading up to that pipe, which in turn must be speed-optimized to shave a few milliseconds off so you can beat the other guy's Any% world record and... arrrrrgh. That's what World 4-2 was to these people. Not a little segment of a fantasy world. Not even a beautiful artifact of human art and design and how it communicates with the player, the messages the design itself shares with the person operating the game. Just a set of glitches and hacks to exploit to get through the game faster, and the history of the level was the history of finding these glitches to decrease the world-record time. How basic is it that I can remember discovering the 4-2 vine and my mind was blown at the revelation of this little secret!
Just today I saw another germane YouTube video called "Dear Developers, Stop Listening to Pros", ( https://www.youtube.com/watch?v=yFFpJW0j5z0 )which posits that professional players don't know how to make a fun game because they are concerned with minute details of mechanics and balance, and the vast majority of a game's potential audience want a fun experience in single- or multiplayer. So if you really laser in on the pro-gamer experience, you're creating a niche experience that won't be popular in the wider market -- and hardcore players will turn literally anything (Minecraft, Roblox, Excel) into an esport anyway.
That has less to do with anything the game/community has specifically done and more to do with people always looking for “easy” answers to the problems they see — blame the loss on balance, on team members, on lack of minmaxing, on luck, on people not doing their jobs, etc.
And they yell those answers at you because you’re playing a team game where they depend on your success for their success.
In the end, you need a thick skin to play effectively and actually get better, to pierce through the noise and rabble
And more importantly, at lower levels of play the meta is generally far less important than fundamental mechanics in terms of actually winning consistently.
If people want to do that, that’s fine, but I haven’t found many games that haven’t been stripped down to the purely technical, almost “speedrun-esque” competition. Really no fun, because treating the game like some sort of equation to uncover and master totally removes any sense of reality and the ability to immerse yourself.
Once people figure out how to min/max for statistically optimal results, it becomes less about fun and novelty and more about how much time you have to study these strategies.
I completely understand how this "solving" of the game can be incredibly fun and rewarding to some people, but I personally don't have the time or motivation to dedicate. I like to explore and play by ear. As such, I have zero chance in anything competitive/multiplayer.
Not really complaining, just something I realized isn't up my alley a long time ago.