As long as Facebook owns it, it may as well not be a thing to me. Facebook "saving" VR is a utterly pyrrhic victory. If facebook owns it then it wasn't worth saving.
It’s funny that the collective anti-Facebook sentiment is so strong that we managed to starve Oculus of content and possibly burnt through their budget for loss leader.
Stuff like Beat Saber and VRChat which are the most succesful VR games, predate the Quest, and are probaby helped that beat saber only needs the motion controls part of VR - were it not for facebook using it to sell the Quest nowadays, we would have had a switch port by now I feel.
And VRchat doesn't even require VR, it also has a regular desktop client.
(From what I read, Second Life only runs on VR as a janky 3rd party hack, not an official release. But my info may be out of date).
Only one switch controller can do 6DoF tracking and I don't think it would be that accurate either.
A headset with multiple cameras on it, connected to the internet, scanning my surroundings, and phoning home to Meta/Facebook. Hard for me to imagine a more dystopian future for VR than the one envisioned by Zuck. I'd rather VR not be a thing than for Meta/Facebook to dominate it.
Increasing difficult as most apps are on Meta's platform now.
I really don't think there's much room creatively for non-indie VR games that fit on a standalone headset.
I'm sure there's something, but you can already do so much with something like beatsaber or superhot that I don't feel myself yearning for all that much more.
If we could use (say) AI techniques to create VR versions of classic movies, that would be cool and I'd pay a pretty penny for it, or even VR-specific works that actually explore the implications of the medium (I could see tomorrow's equivalent of black mirror's bandersnatch doing this), but I don't feel like my VR headset is a wasted investment at the moment.
Even just for flight sims and simracing it's genuinely fantastic. I'm probably never going to race at Le Mans at night in the rain, I want to though, so my brain makes the rest up for me when I put the headset on.
PC Tower VR is a dead end where the complexity and hardware costs will never take it the customer base size that justifies developing non-indie content.
I don’t think Valve would have even bothered building Index without the Oculus threat.