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Re:Fog Volumes arrive in Godot 4.0 by MrLeap on Wednesday July 06, 2022 @07:43PM (#32008284)
Answering "why use maya instead of blender?" is more challenging to answer than it used to be.

Replace maya with zbrush / houdini and it's easier to answer but gets harder every update. I say this with a decade of unity experience but I hope godot follows blender's trajectory!

Re:Fog Volumes arrive in Godot 4.0 by archerx on Thursday July 07, 2022 @01:18AM (#32010180)
For me it will always be the UI. No matter how much they say they have improved it, it is still my least favorite of all the 3D Programs I have ever used and I have used many 3D programs.