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Re:Fog Volumes arrive in Godot 4.0 by skocznymroczny on Wednesday July 06, 2022 @03:51PM (#32005933)
It's the game engine equivalent of "why people use Maya if there's Blender who can do that stuff". There is a lot of middleware designed to work with Unity, there are many workflows defined on how to properly export models from 3D software to Unity preserving all the materials and special effects. There isn't as much for Godot yet. Yes, you can do it yourself, but most companies don't have time for that.
Re:Fog Volumes arrive in Godot 4.0 by MrLeap on Wednesday July 06, 2022 @07:43PM (#32008284)
Answering "why use maya instead of blender?" is more challenging to answer than it used to be.

Replace maya with zbrush / houdini and it's easier to answer but gets harder every update. I say this with a decade of unity experience but I hope godot follows blender's trajectory!

Re:Fog Volumes arrive in Godot 4.0 by archerx on Thursday July 07, 2022 @01:18AM (#32010180)
For me it will always be the UI. No matter how much they say they have improved it, it is still my least favorite of all the 3D Programs I have ever used and I have used many 3D programs.
Re:Fog Volumes arrive in Godot 4.0 by seba_dos1 on Thursday July 07, 2022 @02:31AM (#32010607)
If it's really a game engine equivalent of "why people use Maya if there's Blender who can do that stuff", it means Godot has a bright future ahead :)