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Re:Fog Volumes arrive in Godot 4.0 by BudaDude on Wednesday July 06, 2022 @01:45PM (#32004337)
Most likely they will add one once Godot 4 leaves alpha. The major focus for 4 was a rewrite of the graphics engine.
Re:Fog Volumes arrive in Godot 4.0 by mattlondon on Wednesday July 06, 2022 @03:10PM (#32005411)
Agreed - from what I can see this is an enabler for adding new features later (e.g. 4.1 or whatever). There seem to be a few nice things though - e.g. temporal anti aliasing and this fog etc. Some features/fixes from 4 are being backported to 3.x, but I am not sure if there is any stringent rationale for what gets backported and what doesn't.

Looking forward to the v4 release! Good luck to all involved.

Re:Fog Volumes arrive in Godot 4.0 by wingmanjd on Wednesday July 06, 2022 @05:00PM (#32006752)
If I recall correctly, v4 is also supposed to have better baked-in multiplayer support. I'm also looking forward to the eventual release!