Re:Fog Volumes arrive in Godot 4.0
by mattlondon on Wednesday July 06, 2022 @03:10PM
(#32005411)
Agreed - from what I can see this is an enabler for adding new features later (e.g. 4.1 or whatever). There seem to be a few nice things though - e.g. temporal anti aliasing and this fog etc. Some features/fixes from 4 are being backported to 3.x, but I am not sure if there is any stringent rationale for what gets backported and what doesn't.
Looking forward to the v4 release! Good luck to all involved.
Looking forward to the v4 release! Good luck to all involved.