Re:Fog Volumes arrive in Godot 4.0
by mrguyorama on Wednesday July 06, 2022 @01:13PM
(#32003918)
Is there a document or something that explains the 4.0 roadmap? These one off blog posts don't do a great job of showcasing future plans
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Most likely they will add one once Godot 4 leaves alpha. The major focus for 4 was a rewrite of the graphics engine.
Re:Fog Volumes arrive in Godot 4.0
by mattlondon on Wednesday July 06, 2022 @03:10PM
(#32005411)
Agreed - from what I can see this is an enabler for adding new features later (e.g. 4.1 or whatever). There seem to be a few nice things though - e.g. temporal anti aliasing and this fog etc. Some features/fixes from 4 are being backported to 3.x, but I am not sure if there is any stringent rationale for what gets backported and what doesn't.
Looking forward to the v4 release! Good luck to all involved.