Re:Fog Volumes arrive in Godot 4.0
by crdrost on Wednesday July 06, 2022 @01:03PM
(#32003797)
They almost get to this with some of their lighting demos -- the real joyous experience with this sort of lighting effect is to turn on a tiny bit of fog "dust" in some sort of big spacious building like a cathedral, and see the shafts of light coming in from various windows. Always a gorgeous effect to see in a video game.
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Affectionately called "god rays" among graphics programmers
Calling this feature "godot rays" was a missed opportunity I reckon.
Also called "crepuscular rays" if you want even more keywords :D
Crepuscular rays are visible when you're facing away from the sun (hence their name, they generally exist when the sun is low). God rays are a fuzzier concept, but I've generally heard it when the rays appear to converge towards a light source (hence the divine term I guess). You could say both expressions do refer to the same rays, but with opposite perspectives.
Re:Fog Volumes arrive in Godot 4.0
by _the_inflator on Wednesday July 06, 2022 @01:16PM
(#32003941)
This is something that brings in atmosphere into games. I love it.