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Re:Meta VR prototypes aim to make VR 'indistinguishable from... by bee_rider on Monday June 20, 2022 @04:32PM (#31815534)
It'll be interesting to see where this goes. If VR becomes a big thing and we get to the point where an appreciable chunk of social interactions start to take place over it (huge if), the device would at least be as significant as your phone.

People in the US are willing to spend extra on the Apple phone. There's already drama over the stupid blue text/green text thing, imagine a world where you know that your social interactions with a Facebook user are snooped on. I think it could lead to some significant ostracization. Private party -- no Facebookers.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by germinalphrase on Monday June 20, 2022 @04:40PM (#31815636)
Reality shaping, not snooping, will be the primary concern.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by bee_rider on Monday June 20, 2022 @10:45PM (#31819228)
What's reality shaping and why will it be a concern?
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by germinalphrase on Monday June 20, 2022 @11:51PM (#31819644)
There’s a Philip K Dick line that goes - “reality is that which, when you stop believing in it, doesn’t go away”.

Reality shaping is like that - but coercive and in reverse. How much do I need to nudge your perceptual world with ubiquitous, desirable lizard-brain augmentations before you stop believing in reality?

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by bee_rider on Tuesday June 21, 2022 @10:54PM (#31831525)
I mean, we already have religion, advertising, and "influencers" so I guess this is a current problem. With VR, at least it will be obvious when headset is on.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by germinalphrase on Tuesday June 21, 2022 @11:52PM (#31831850)
A problem as old as humankind.

Ideally, one would attempt to tie the user’s livelihood to the platform to keep them engaged.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by kmonsen on Monday June 20, 2022 @04:53PM (#31815808)
Isn't part of the reason people are spending on iPhone that they can signal wealth to friends? From what I remember Apple always sells more when then introduce new golden colors so people can show they have the new device.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by tjr225 on Monday June 20, 2022 @06:24PM (#31816943)
Have you ever been in the Apple ecosystem? Its not perfect but it beats anything else as far as UX is concerned.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by kmonsen on Tuesday June 21, 2022 @12:31AM (#31819902)
I have an iPhone and I like it. I have little need to update it even though it is almost 3 years old.

I also agree it is far from perfect but pretty good. Used to be on android but it was easier to use the same devices as my wife.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by bee_rider on Monday June 20, 2022 @10:42PM (#31819202)
I have never seen a gold iPhone in real life, even though more than half of my friends/family have iPhones. IIRC they did better overseas(?). Not sure.

I don't think iPhones signal much (in the US at least) -- they have like 50% market share here.

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by amelius on Monday June 20, 2022 @05:50PM (#31816531)
Inside VR you can have a phone with diamonds for no extra $.

Thinking about it, those diamond-lacking iPhones look quite shabby, already!

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by intrasight on Monday June 20, 2022 @09:32PM (#31818705)
Wow. I've just had a glance at the not too distant future!