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Re:Meta VR prototypes aim to make VR 'indistinguishable from... by germinalphrase on Monday June 20, 2022 @11:51PM (#31819644)
There’s a Philip K Dick line that goes - “reality is that which, when you stop believing in it, doesn’t go away”.

Reality shaping is like that - but coercive and in reverse. How much do I need to nudge your perceptual world with ubiquitous, desirable lizard-brain augmentations before you stop believing in reality?

Re:Meta VR prototypes aim to make VR 'indistinguishable from... by bee_rider on Tuesday June 21, 2022 @10:54PM (#31831525)
I mean, we already have religion, advertising, and "influencers" so I guess this is a current problem. With VR, at least it will be obvious when headset is on.
Re:Meta VR prototypes aim to make VR 'indistinguishable from... by germinalphrase on Tuesday June 21, 2022 @11:52PM (#31831850)
A problem as old as humankind.

Ideally, one would attempt to tie the user’s livelihood to the platform to keep them engaged.