Re:Pryrite: Interactively execute shell code blocks in a Mar...
by lmc on Monday May 09, 2022 @02:59AM
(#31311381)
Oh, this will be great for interactive environment setup. Getting started with some of our current projects is like summoning Cthulhu and I could see us using this to set up a guided process for it.
I can see the resemblance to Notebooks/RMarkdown, but integrating it into a terminal session is a neat idea. I've not had chance to try it (I'm on Windows) but it seems really cool.
Re:Pryrite: Interactively execute shell code blocks in a Mar...
by Kab1r on Sunday May 08, 2022 @06:12PM
(#31308561)
org-babel has this down really well for org-mode markup you're into the Emacs ecosystem. I've been using it for a little over a year now for notes and documentation.
Re:Pryrite: Interactively execute shell code blocks in a Mar...
by perrygeo on Monday May 09, 2022 @09:12AM
(#31313596)
I don't get it. Any capable editor/IDE should be able to send markdown code blocks to a terminal pane, letting you work in the comfort of your standard dev environment. What's the point of a dedicated application just for this purpose?
Re:Pryrite: Interactively execute shell code blocks in a Mar...
by lmc on Monday May 09, 2022 @03:06AM
(#31311426)
TIL of Quarto... nice!
I think Pryrite also has value - the terminal integration could be super useful for some tasks (especially for those of us that don't know emacs or its org mode)
I can see the resemblance to Notebooks/RMarkdown, but integrating it into a terminal session is a neat idea. I've not had chance to try it (I'm on Windows) but it seems really cool.
Commands used the editing document for both input and output.
I think Pryrite also has value - the terminal integration could be super useful for some tasks (especially for those of us that don't know emacs or its org mode)