It'd also help a lot if I didn't need a different "app" for every store, with its own player UI. Learning how to use yet another designer's cute "experience" just to do the same thing I used to do with a few buttons on the front of a VCR that were the same for every single movie, isn't my idea of fun.
Price discrimination or price segmentation is the technical name.
If you are selling an identical good which has near zero marginal cost to reproduce, then the way to maximize your profit is to sell it to each person for the maximum they are willing to pay.
Ideally, you want to sell (or rent) the same movie or tv show or song to someone willing to pay $5 for $5, $10 for $10, and $1 for $1.
In practice, it is logistically infeasible to target each and every person’s maximum price, but you can try to target populations as a whole. For example, grocery stores with no discount to people who are willing to pay more, versus giving out paper coupons or online coupons to those willing to spend time to save money.
In media’s case, I am assuming that the media sellers are betting the people willing to buy online are willing to pay more, on average, than people willing to go through all the trouble of renting a physical disk.
At least in my case, it would ring true. If I really wanted to see something, I would not care about paying $5 in the moment on my TV and start watching in seconds, rather than remembering to get and dealing with a disc from a Redbox kiosk for $1. But there are people who would want to save the $4, and so the content sellers are able to get $5 from me and $1 from the person using Redbox (although they are also losing sales from people not willing to buy at $5 online, and not willing to pay $1 at a Redbox, but the bet is that population is smaller than the total of the other populations).
Compare the current digital rental prices to taking yourself to the theater. While the digital rental rate is high, it is less than one ticket for admission. If you buy concessions, it only goes up. If you take someone else, it gets higher. That one digital rental starts to look less steep from this vantage point. That being said, I still don't do the digital rental.
Note you're not just paying the marginal cost, you're also paying for the streaming infrastructure they invested in setting up.
Edit: very old numbers can be found here. https://arstechnica.com/uncategorized/2006/03/6400-2/
The cost to build out the infrastructure to stream movies is tremendous.
Netflix overdid it with making everything a serie. It's super annoying, and I simply don' have the energie to start another serie simply because Netflix's analytics say that it's better for engagement that you have use the serie format instead of a simple movie. It has very little to do with the actual story telling.
TV in general is losing viewership to games. A decade ago, the watercooler conversation at work would be "So, what TV shows are you watching?" Now, it's "So, what games have you installed lately?" This may be a big part of Netflix's problem.
There is a VR-movie called Pearl by an ex-Disney director - you basically sit in a passenger seat watching the plot but can turn your head etc.
Take that one step further and be at the table with Michael Corleone and the Police Captain. But what happens if you wonder out into the kitchen and check on the veal. Linearity and emotion get sacrificed. But the techniques games designers find to bring our attention will undoubtedly be useful for journalists and campaigners to highlight real issues, and marketers to highlight crap.
My guess is we either find you cannot get the mass of humanity to focus on one thing, and that news cycles and games will just be sharded - the people who know about and care about this space battle are limited, just like those that care about the fifth series of this tv show or the text of an a to of parliament.
I doubt we shall all have a more curated world - it's hard to imagine any media outlet having the sort of range of power TV stations of the 60s and 70s did. But maybe we can all have a better shared mental model of the world - so what is truly(!) important is perceived important by most people. This might be a bit naive - it if games are simplified models and faithfully represent the world maybe we will learn. Most Sim games generally teach co-operative politics in the end
I can sense it matters. I just don't understand it. I do wonder if i played more games it might help !
There are some good recent sitcoms, but you don't get the same sort of 12 seasons of 22 episodes run.
Stranger Things, The Queens Gambit, Narcos, The Crown, basically all of the rest of them.
A complete list of movies that would be worse as series:
Anything by Michael Bay
$1-2 to rent though? I'd be all over that. Weirdly, that's the cost to rent a physical disk at Redbox...but an on demand title anywhere is higher than that. Despite a streaming solution being cheaper to distribute, the fact it's more convenient/desirable, I guess, means it costs enough to price it outside of what I want to pay.
This feels like a really inefficient market.