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Re:The computers used to do 3D animation for Final Fantasy V... by MisterTea on Thursday April 07, 2022 @02:58PM (#30948884)
> But still, I'm sad to see SGI go, as their funky shaped and brightly colored workstations and monitors had the best industrial design[1] in an era of depressing beige, grey or black square boxes.

This is what I miss most about the 90's and proprietary computer vendors: the exotic fun looking cases they had vs boring beige Mac and PC cases.

I have an SGI 230 which was a last ditch effort to stay relevant via offering a regular x86 machine in an ATX SGI case. Unfortunately SGI ditched the snazzy cube logo sy then so it only has the lame fisher price sgi logo stenciled on it. It now houses a 12 core threadripper running Void Musl.

Before that workstation, the 320 and 540 used Intel P3/Xeon chips on proprietary motherboards, 3D GPU/chip-set and even proprietary ram modules. Only ran nt4 and was a miserable failure of a machine.

Re:The computers used to do 3D animation for Final Fantasy V... by aftbit on Thursday April 07, 2022 @04:54PM (#30950230)
Why Void? And why Void musl?
Re:The computers used to do 3D animation for Final Fantasy V... by MisterTea on Friday April 08, 2022 @03:28PM (#30961471)
It works for what I need and I like the BSD influence. Musl explores a cleaner c library. I run glibc stuff like Steam in containers and I run an AMD GPU. I don't have any direct need for systemd so its interesting to try alternatives.