> AFAIK it costs $100 +30% to publish on Steam. It only takes 260 people to buy your game at 50 cents to break even. If your game can't sell 260 copies at 50 cents then it's just that, worthless.
It doesn't take zero time to ship a bespoke finished game, your calculus is asinine.
Break even on publishing costs. What about the man hours put into development?
The difference between someone who "dabbles in games" and a professional is that the professional polishes up the prototype and sells it on Steam. The commenter above explained why the state of the industry has prevented them from doing that. Your weird tangent asking "why do you feel entitled to make money for your work?" isn't really relevant to the conversation.
Re:I hate what video games have become
by bradknowles on Sunday March 27, 2022 @11:36PM
(#30826889)
Do you have to eat?
Do you have to have a place to sleep?
Seems to me like making a reasonable amount of money to help towards these goals is not an unreasonable thing to hope for. But maybe you can prove me wrong?
I chastised a friend for getting so upset after losing half a dozen travelers checks on vacation. Get a grip — it’s $2 worth of paper. If you can’t afford to replace that you can’t afford to be on vacation.
Re:I hate what video games have become
by bradknowles on Monday March 28, 2022 @06:33PM
(#30836409)
For me, I think the concern with Travelers Checks is the potential loss of money from your account, if someone is able to forge your signature on them, and how that might potentially be used to tie you to other events or crimes that may have occurred.
It was a joke. Travelers checks aren’t like regular checks — they’re more like cashier’s checks or money orders. Losing them is a very big problem.
Re:I hate what video games have become
by bradknowles on Wednesday March 30, 2022 @11:48PM
(#30863640)
Oh, sorry. I guess it's been about twenty or thirty years since I used them.
Thanks for the clarification!
Yeah. I dated myself with that reference.
Re:I hate what video games have become
by hypertele-Xii on Monday March 28, 2022 @04:36AM
(#30828492)
Oh sorry sometimes I forget most people live in wage slavery.
I'm genuinely confused by this. Are you saying that you shouldn't have to worry about eating and living indoors? Or are you saying that you literally forget people have to pay for those things? Can you please explain what you mean?
Re:I hate what video games have become
by hypertele-Xii on Tuesday March 29, 2022 @04:20AM
(#30840105)
My society provides free food and housing to everyone. Funny enough I literally forgot that's not universal (yet).
Your society?
Re:I hate what video games have become
by hypertele-Xii on Tuesday March 29, 2022 @12:57PM
(#30845206)
The Republic of Finland.
Also free health care, electricity, water, and Internet.
Re:I hate what video games have become
by whywhywhywhy on Monday March 28, 2022 @12:35AM
(#30827183)
You shouldn’t be selling your game for 50c if you expect to live off it so the calculation is even more off.
How is that break even? Don’t you need to invest time/money to make a game?
Re:I hate what video games have become
by hypertele-Xii on Tuesday March 29, 2022 @04:41AM
(#30840237)
Nope. I guess you do.
Re:I hate what video games have become
by moron4hire on Monday March 28, 2022 @03:36AM
(#30828094)
Weird take to make on a site about entrepreneurship
AFAIK it costs $100 +30% to publish on Steam. It only takes 260 people to buy your game at 50 cents to break even. If your game can't sell 260 copies at 50 cents then it's just that, worthless.
Why not just release your game for free, for free? Does it have to be on Steam? Does it have to make money?