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Re:The end of the nice GTK button by cout on Thursday March 24, 2022 @11:20PM (#30798289)
If you really want to go against the grain, may I suggest radial menus, which allow the user to muscle-memory through menu selections:

https://bindpose.com/custom-marking-menu-maya-python/

Re:The end of the nice GTK button by RedShift1 on Friday March 25, 2022 @12:36AM (#30798692)
Visually nice but it's almost always going to overlap the thing you've right clicked. Under any circumstance I still want to see the thing I've right clicked.
Re:The end of the nice GTK button by userbinator on Thursday March 24, 2022 @11:52PM (#30798484)
Interesting concept, but I would add keyboard shortcuts (underlined items) to the menu to make it more of a reminder than be forced to use the mouse all the time.
Re:The end of the nice GTK button by smegger001 on Friday March 25, 2022 @01:31AM (#30798944)
That was originally part of the IBM Common User Access style guide 80/90s, back when user interfaces for software valued function over form.

https://ia800200.us.archive.org/0/items/ibmsj2703E/ibmsj2703...

the figure on page 2 shows exactly what you are describing.

Re:The end of the nice GTK button by account42 on Friday March 25, 2022 @10:15AM (#30802415)
This and many variants of the idea has been explored in games a lot - in particular in point and click adventures and isometric (or at least top-down view) RPGs. Probably also in strategy games and anything else that has both a cursor and context-specific actions.
Re:The end of the nice GTK button by sph on Friday March 25, 2022 @06:19AM (#30800371)
Fly-Pie, a radial menu for GNOME: https://github.com/Schneegans/Fly-Pie