Re:Hyper-realistic digital humans in Unity
by sebzim4500 on Tuesday March 22, 2022 @05:21PM
(#30771723)
If it's only for cutscenes why not just have a video?
[ Parent
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Cutscenes work a lot better (more immersive) if they can correctly reflect runtime-defined assets, e.g. your own character with your customizations, gear and clothes, etc, or the dynamic state of the environment in which gameplay was happening: destruction debris, current time of day, and such.
Re:Hyper-realistic digital humans in Unity
by TylerE on Wednesday March 23, 2022 @01:21AM
(#30775240)
Plus cutscenes get a lot bigger when you’re doing 4k60 and not 1080p30
Re:Hyper-realistic digital humans in Unity
by softfalcon on Tuesday March 22, 2022 @05:37PM
(#30771894)
Cause they want to push the limits and make their engine look amazing. Also, if they research hard enough, in-game becomes nearly as good as video to the point you can’t tell.
One baby step at a time.
Re:Hyper-realistic digital humans in Unity
by dylan604 on Tuesday March 22, 2022 @10:03PM
(#30774021)
Because actors are expensive. Reshoots are even more of a cost if things change.
With this, you just have the character do exactly what you want, when you want, without needing to talk to an agent.
Video doesn't mean with a camera, just pre-rendered.
Re:Hyper-realistic digital humans in Unity
by alternatetwo on Thursday March 24, 2022 @04:26AM
(#30787392)
Because video cutscenes always look crap 5 years later. Easily distinguishable from in-game rendered.
Of course most games don't care about 5 years later, but it still looks crap.