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Re:Hyper-realistic digital humans in Unity by sebzim4500 on Tuesday March 22, 2022 @05:21PM (#30771723)
If it's only for cutscenes why not just have a video?
Re:Hyper-realistic digital humans in Unity by Jare on Tuesday March 22, 2022 @06:07PM (#30772198)
Cutscenes work a lot better (more immersive) if they can correctly reflect runtime-defined assets, e.g. your own character with your customizations, gear and clothes, etc, or the dynamic state of the environment in which gameplay was happening: destruction debris, current time of day, and such.
Re:Hyper-realistic digital humans in Unity by TylerE on Wednesday March 23, 2022 @01:21AM (#30775240)
Plus cutscenes get a lot bigger when you’re doing 4k60 and not 1080p30
Re:Hyper-realistic digital humans in Unity by softfalcon on Tuesday March 22, 2022 @05:37PM (#30771894)
Cause they want to push the limits and make their engine look amazing. Also, if they research hard enough, in-game becomes nearly as good as video to the point you can’t tell.

One baby step at a time.

Re:Hyper-realistic digital humans in Unity by dylan604 on Tuesday March 22, 2022 @10:03PM (#30774021)
Because actors are expensive. Reshoots are even more of a cost if things change.

With this, you just have the character do exactly what you want, when you want, without needing to talk to an agent.

Re:Hyper-realistic digital humans in Unity by mkl on Wednesday March 23, 2022 @03:52AM (#30776078)
Video doesn't mean with a camera, just pre-rendered.
Re:Hyper-realistic digital humans in Unity by alternatetwo on Thursday March 24, 2022 @04:26AM (#30787392)
Because video cutscenes always look crap 5 years later. Easily distinguishable from in-game rendered.

Of course most games don't care about 5 years later, but it still looks crap.

Re:Hyper-realistic digital humans in Unity by andybak on Tuesday March 22, 2022 @06:37PM (#30772508)
This is a fair point.