News for hackers. Stuff that matters.
Re:Hyper-realistic digital humans in Unity by Jare on Tuesday March 22, 2022 @06:07PM (#30772198)
Cutscenes work a lot better (more immersive) if they can correctly reflect runtime-defined assets, e.g. your own character with your customizations, gear and clothes, etc, or the dynamic state of the environment in which gameplay was happening: destruction debris, current time of day, and such.
Re:Hyper-realistic digital humans in Unity by TylerE on Wednesday March 23, 2022 @01:21AM (#30775240)
Plus cutscenes get a lot bigger when you’re doing 4k60 and not 1080p30