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Re:New WebKit features in Safari 15.4 by enos_feedler on Tuesday March 15, 2022 @12:50AM (#30681780)
I am sorry you have to go through this painful exercise. But, how would an alternative rendering engine fix this problem?
Re:New WebKit features in Safari 15.4 by sfshaw on Tuesday March 15, 2022 @01:22AM (#30681914)
Webkit would have to compete with other engines to retain its market share rather than abuse its monopoly power.
Re:New WebKit features in Safari 15.4 by pjmlp on Tuesday March 15, 2022 @02:44AM (#30682315)
Their monopoly power is the only obstacle to the Web developers updating their CVs as ChromeOS developer.
Re:New WebKit features in Safari 15.4 by heavyset_go on Tuesday March 15, 2022 @01:03AM (#30681835)
Those WebGL bugs might not be present in other browser engines like Gecko or Blink.
Re:New WebKit features in Safari 15.4 by arilotter on Tuesday March 15, 2022 @11:26AM (#30686483)
Our app uses an embedded WebView. An alternative rendering engine would mean we could pin a specific rendering engine version in our app, and only update it for everyone after we work out any kinks with a new version. The current policies mean that we have zero control over Apple shipping new bugs in under our users' feet.
Re:New WebKit features in Safari 15.4 by ben-schaaf on Tuesday March 15, 2022 @12:55AM (#30681800)
"Our product doesn't work in safari, use chrome or firefox instead"
Re:New WebKit features in Safari 15.4 by enos_feedler on Tuesday March 15, 2022 @02:14AM (#30682149)
The web is built on the foundation I can use any browser. You are going to break the fundamental promise just to avoid working around a bug?
Re:New WebKit features in Safari 15.4 by rtpg on Tuesday March 15, 2022 @02:25AM (#30682221)
Sometimes browsers ship bugs of the "this API just does not work anymore" variety.

When people want to get their work done, opening another browser while the original one is being fixed (which might take a couple weeks), for certain applications, is extremely reasonable for business people just trying to get their work done.

Re:New WebKit features in Safari 15.4 by enos_feedler on Tuesday March 15, 2022 @07:47PM (#30693465)
that sounds like a good short term fix. I guess I was thinking about bigger things like stadia.google.com only working on Chrome browsers. It all seems arbitrary
Re:New WebKit features in Safari 15.4 by ben-schaaf on Tuesday March 15, 2022 @02:48AM (#30682331)
> The web is built on the foundation I can use any browser.

This foundation is provided by browsers and is also broken by browsers. If safari's foundation is broken then safari is the one not fulfilling that fundamental promise, not the websites now broken. So yes, don't use a browser if it doesn't work.

Re:New WebKit features in Safari 15.4 by enos_feedler on Tuesday March 15, 2022 @07:48PM (#30693469)
I think this is a pretty harsh judgement for a webGL bug.
Re:New WebKit features in Safari 15.4 by Devasta on Tuesday March 15, 2022 @07:49AM (#30684199)
"Best viewed in IE" was the norm for years and years, supporting only the major browsers has pretty much always been the case.

Before Opera gave up and became another Chrome reskin, there were plenty of sites that didn't work for me until I set the user agent to match another browser.

Re:New WebKit features in Safari 15.4 by inopinatus on Tuesday March 15, 2022 @02:55AM (#30682369)
Apple have already intentionally broken that promise by refusing to implement parts of the HTML standard.
Re:New WebKit features in Safari 15.4 by dmitriid on Tuesday March 15, 2022 @03:05AM (#30682442)
Which parts of HTML standard did they refuse to implement?
Re:New WebKit features in Safari 15.4 by Humphrey on Tuesday March 15, 2022 @01:39AM (#30681993)
Unfortunately, Apple have a policy that the inbuilt webkit is the only browser engine that is allowed to be used on an iOS device. The iOS Chrome, Firefox, & Edge apps are just thin wrappers around the same Safari engine included in iOS.
Re:New WebKit features in Safari 15.4 by paavohtl on Tuesday March 15, 2022 @02:09AM (#30682124)
We all know. @ben-schaaf was answering the question "how would an alternative rendering engine fix this problem".