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Re:Capcom CPS-1 Graphic system study by fabiensanglard on Wednesday February 23, 2022 @07:02PM (#30448500)
I updated the message to be centered and red. I agree it was not the most obvious. I also tried to use bink but it looks like it does not work :P !
Re:Capcom CPS-1 Graphic system study by codezero on Wednesday February 23, 2022 @07:58PM (#30448982)
I should have added - it didn't take away too much but some reference eye candy - I understood what was being described and thought it was great. Thanks again and keep up all the great work, I'm still slowly making my way through the DOOM book.
Re:Capcom CPS-1 Graphic system study by grishka on Wednesday February 23, 2022 @09:06PM (#30449442)
While I still remember, it'd also be great to preload images — iirc in some other of your articles there were sliders that flipped through images and it was kinda annoying to have to wait for them to load.
Re:Capcom CPS-1 Graphic system study by fabiensanglard on Thursday February 24, 2022 @07:16PM (#30462181)
I considered it but in the end decided against preloading.

If users don't use the slider, they will have downloaded 3MiB of images for nothing. That is especially a problem for people on a data plan.

The ideal solution would be to implement a system that preload all images related to a slider as soon as the user touches it.

Re:Capcom CPS-1 Graphic system study by bombcar on Wednesday February 23, 2022 @07:15PM (#30448622)
I was wondering what was being described! Clicking the lower right on iOS seems to work well enough.

Thanks for all your work on these.