Re:Capcom CPS-1 Graphic system study
by codezero on Wednesday February 23, 2022 @04:57PM
(#30447099)
Great post, wanted to let others know you can hover over the images to see the original reference frame. I didn't realize this until half way through reading.
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Re:Capcom CPS-1 Graphic system study
by fabiensanglard on Wednesday February 23, 2022 @07:02PM
(#30448500)
I updated the message to be centered and red. I agree it was not the most obvious. I also tried to use bink but it looks like it does not work :P !
Re:Capcom CPS-1 Graphic system study
by codezero on Wednesday February 23, 2022 @07:58PM
(#30448982)
I should have added - it didn't take away too much but some reference eye candy - I understood what was being described and thought it was great. Thanks again and keep up all the great work, I'm still slowly making my way through the DOOM book.
While I still remember, it'd also be great to preload images — iirc in some other of your articles there were sliders that flipped through images and it was kinda annoying to have to wait for them to load.
Re:Capcom CPS-1 Graphic system study
by fabiensanglard on Thursday February 24, 2022 @07:16PM
(#30462181)
I considered it but in the end decided against preloading.
If users don't use the slider, they will have downloaded 3MiB of images for nothing. That is especially a problem for people on a data plan.
The ideal solution would be to implement a system that preload all images related to a slider as soon as the user touches it.
I was wondering what was being described! Clicking the lower right on iOS seems to work well enough.
Thanks for all your work on these.
Re:Capcom CPS-1 Graphic system study
by mmastrac on Wednesday February 23, 2022 @06:15PM
(#30448000)
Thanks - you can tap on mobile as well, but Firefox on Android requires a bit of finessing to make that work. Really added a lot to the article. Thanks for the pointer.
Re:Capcom CPS-1 Graphic system study
by kingcharles on Wednesday February 23, 2022 @05:10PM
(#30447253)
Crap! I need to reread the whole page now. Thanks :)