And because everyone can blunder at low level play a blunder doesn't mean you lose the game. It's with higher ELO that the game starts to become more punishing.
And you definitely can get to a good strength as an adult. 2000 is strong club level, which if you really want to do it is a few years of dedicated training. And even at your average club rating of say 1700-1800 you can play decent games.
I would add that, having now reached 2000+ myself years ago, the same punishing tactical dynamics apply at master level and it's harder to continuously make progress. At some point all chess players turn to other activities, often ones that are more creative, because chess does become repetitive in the confines of the 64 squares. Of course, it's still near-infinitely variable, but the contours of games and the player's progress within them are somehow bounded. Within the last year, I've made a serious effort to switch to Go.
Chess really isn't for everyone always, and as AlphaZero shows, it may not be for any one either... us mere mortals will struggle along, occasionally indulging in puzzle brain crack, and sometimes making meaning out of the journey. In the right context, it can be enjoyable too.
The conclusion of the book states that rather than being viewed as unilaterally boring, I hope chess can be respected and appreciated by all, just like chocolate. You don't have to personally like chocolate, but that doesn't mean it's intrinsically bad, and many people do like it :)
It is a matter of your own frame of mind whether that stresses you... And it is probably quite idiosyncratic to people! I get stressed out by trying and failing to optimally micromanage build orders and scouting in games like Warcraft/Age of Empires, but I am happy to go with the flow with frequent blunders in chess...
Chess is a delightful game for a number of reasons. It's wonderful for all the reasons puzzles are; the sense of achievement when you solve one. That "aha!" moment, where all that calculation clicks. It's wonderful because of the competition; it's one of the few that have a system where you can accurately track your progress over time outside of major competition, ie. online chess. You can see your rank climbing day-by-day. It's wonderful because you effectively get a coach for free; modern engines can give advice on moves, tell you where you went wrong, and what was a more optimal move. That's something you'd have to pay an arm and a leg for in any other sport or game. I started learning and playing chess at the beginning of quarantine, and it's one of the most fulfilling things I've done competitively since doing sports at university.
> As GM Ben Finegold said, when you show a sub-2000 player what he did wrong he's not surprised; he just didn't see it, didn't calculate it.
I don't see why the reaction should be different between an amateur or a pro here. In either case they just didn't see, or know the existence of, the move. The only reason it may be surprising to a higher level player is because the ego has lead them to believe they should have seen it.
A really slow player who understands the strategy but can't execute many actions quickly will consistently beat a faster player that has little strategic sense but a faster trigger finger.
The reason for this is, in my amateur judgment, that the slower player with better strategic sense will manage their resources (both time, space, and in-game resources) orders of magnitude more efficiently than the happy trigger finger.
Edit: I should clarify that I'm talking about StarCraft: Brood War. I just realised there's been a sequel and I don't know if what I've said is true for it.
I'm sure football isn't fun if it's played against pro's but a kick around with friends would seem fine.
You should try lichess. You lose quite a few games until the game understands your level but it's great fun.
"I can't understand the appeal of programming for the average programmer. Unless you are advanced >2% of leetcode there is nothing really "deep" about it. It's about solving simple puzzles and you have to think like a computer, simply evaluate datatype and if-conditionals."
This is fine, since most beginners consider tactics to be more exciting than strategy anyways.
Yes, if you reach 2000 elo the game becomes very strategic but 99% of people won't reach that due to not being able to play thousands and thousands of games and/or not doing so early enough in their life.
Can you play just for fun when you are below 2000? Yes you can but it's not much fun because in most games players will blunder and at that point the game pretty much gets decided; you can blunder at any point, you can never relax, you can never play a move and be confident that you didn't blunder. The constant struggle to be ultra-focused on your calculation quickly wears you down and makes the game tiring and stressful.