Wikipedia is a clear example of not taking this into consideration. There's a hundred links mixed with the text, and buttons and doodads everywhere around it, which makes it very clear to actually think about what you want to do.
If you compare Encarta '96 with Wikipedia:
<https://memex.marginalia.nu/pics/links/encarta.png>
<https://memex.marginalia.nu/pics/links/wikipedia.png>
It's clearly very different. The Encarta design is a lot more quiet. If you're reading, then you are reading. There are sparse inline links, but nothing near the shotgun linkedness of Wikipedia.
I've experimented with stripping down Wikipedia, producing this:
<https://encyclopedia.marginalia.nu/wiki/Plato>
It's definitely several steps too far (but taking things too far is the best way to get the feel for an idea), but I find that much easier to read, because the choices are moved out of the text and into the bottom of the text. That is, you read first, and decide what to do next once you are finished reading.
The notion that the relation to other things is at least as important as the thing itself permeates Wikipedia. Many smaller articles, like e.g. Differentiable Programming [1] probably link to more topics than the article itself has words.
I think a "stripped down" Wikipedia is an experiment worth trying, but it would serve a subtly different purpose, with some use cases being left behind and some being better served.
I often wonder if it would be more beneficial for websites to transition to footnotes with all pertinent links at the bottom of the page.
I think perhaps having multiple views for different needs would be a way forward.
> I think perhaps having multiple views for different needs would be a way forward.
I think what this thread is missing is that Encarta and Wikipedia are vastly different products. If Wikipedia had multiple views for different needs it would literally die, because it's community edited. If its UI encouraged staying withing a narrow lane, then it would have even more problems with getting readers to cross over to being editors.
I'm not saying it's all bad, though - it's something that could be an option offered to the unfortunate people with attention deficit disorder.
The forced text width, however, is inexcusable.
Maybe multiple columns could be an option, I guess. Not sure how to do that well with varying paragraph sizes, though.
I also actually prefer wider lines, as I don't find following them difficult, and prefer wider lines and having to do less scrolling. It's also fun seeing how a lot of random blog articles which seem long in a narrow layout are in fact very short. :)
I sadly can't diagnose since my phone isn't powerful enough to run Firefox. Looks as intended on Firefox desktop with emulation mode, though.
Seeing the encarta/marginalia version vs the wikipedia one really drives home the point. It's interesting how the design had a strong impact on my experience, and yet I never really noticed it before.
I feel a bit like a fish suddenly aware of the water they're in.
https://en.m.wikipedia.org/wiki/Plato
It is still consumption-oriented and stripped down, but retains far more non-textual information than your experiment.
The truth is (IMO) that UX is more closely related to marketing than it is to technical design work. The entire point of having a UX designer is to get marketing speak and advertising techniques right into the heart of the engineering process.
If engineers just built tools in the way that was the most sensible to them, they would have too many options and give the user far too much control. Ostensibly the reason given why this is bad is that it is 'confusing' for the user, but the reality is that it allows the end user to use the product in ways that do not maximize the profit. Even worse, users might use the product in a way that does not reflect the spirit of The Brand. It is telling that UX revolves around creating user stories, because this is exactly how advertising is done; “Martha, a woman in her mid thirties, is trying to balance home life with her need to efficiently walk her dog…”
Using modern design philosophy you won't risk getting a really terrible UI but the trade off is you will not get something new and innovative.
I am sure there are all kinds of issues with the scale of complexity also. It would seem nearly impossible for a designer to come up with a good innovative UI if they are not an expert in using the system themselves so the chicken in a farm ends up being the least bad option.
... which you have to look at, because the position and function changes. There is no muscle memory with dynamic UI.
I recall a visually impaired woman who couldn't hail an Uber. I could tell she was very fast with the old UI. But, the button had shifted. She was going to call her Husband to drive over from Oakland to pick her up in San Francisco. Instead, I showed her where the button was.
I don't think there's something wrong with CTAs.
You can misuse/abuse this technology as you can with every, but providing a structured way to achieve a desired result is not bad per se.
It helps build muscle/"brain" memory and can help you perform your task better/quicker.
They mentioned something about a design philosophy in which there should never be more than one button, or if there were two then one should be the main button that people really should click on.
It seems there is an effort to raise a whole school of new designers on the idea that there isn't that much of a difference between software users and chicken in a farm.