Re:Maxis’ former “serious games” division (2020)
by proggy on Sunday January 16, 2022 @12:57PM
(#29958204)
And, like clockwork, just a few weeks after this article’s publication in mid-2020, a floppy diskette of SimRefinery was found and the game was provided to Ars Technica for further discussion [1].
Re:Maxis’ former “serious games” division (2020)
by azalemeth on Sunday January 16, 2022 @06:12PM
(#29961402)
I wrote the very long expository comment in that article (when it came out). I really think that many industrial processes would make surprisingly good (or bad) video games – it's a novel training method at the very least, and I think Sim Refinery was way ahead of its time. There's a fine line between "fun" and "simulation" for many of these things.
You're quite right that Ars Technica appears to just package articles from HN and Reddit at times though...
Re:Maxis’ former “serious games” division (2020)
by justinator on Sunday January 16, 2022 @08:30PM
(#29962379)
I love looking back at Sim City and thinking, "damn - no 'pandemic' catastrophe!" and feeling that this is one reason why my generation is so ill-equipped to deal with present day.
But if there was a Godzilla monster, we'd be fine.
Re:Maxis’ former “serious games” division (2020)
by hnbad on Monday January 17, 2022 @04:27AM
(#29964814)
As a kid I always struggled with Sim City because I couldn't make sense of the zoning. Only as an adult I eventually learned that the problem was that Germany (where I'm from) approaches zoning very differently from the US.
Re:Maxis’ former “serious games” division (2020)
by psahgal on Sunday January 16, 2022 @03:26PM
(#29959613)
Should this link be replaced with the original source? Ars Technica linked to the original blog post in the first paragraph, and the rest of the article summarizes the original source. Here's the blog post in question: https://obscuritory.com/sim/when-simcity-got-serious/
Re:Maxis’ former “serious games” division (2020)
by ianholtzworth on Sunday January 16, 2022 @09:18PM
(#29962669)
I used to play this game on iphone years back that was the most realistic simulation of how the modern bulk shipping industry worked. Looking through screenshots of SimRefinery you can't help but think there was inspiration drawn from it.
I work as a charterer doing quite literally the same thing this game portrays. It always amazed me how well these guys nailed it.
Re:Maxis’ former “serious games” division (2020)
by shalmanese on Sunday January 16, 2022 @03:11PM
(#29959476)
This needs a [2020] in the title as significant new information has been unearthed as a consequence of this article as mentioned in other comments in this thread.
[1] https://arstechnica.com/gaming/2020/06/a-lost-maxis-sim-game...
You're quite right that Ars Technica appears to just package articles from HN and Reddit at times though...
But if there was a Godzilla monster, we'd be fine.
It is very flawed. In the US mindset, so long as there was a freeway between commercial and residential, you are good.
I would enjoy, "Sim livable Small City"
https://news.ycombinator.com/item?id=23425368
https://news.ycombinator.com/item?id=23425542
https://news.ycombinator.com/item?id=24163430
I work as a charterer doing quite literally the same thing this game portrays. It always amazed me how well these guys nailed it.
https://www.portsofcall.de/
https://archive.org/details/simrefinery
I swear it didn't show up in the results when i searched for it yesterday (but the manuals did).