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Re:Maxis’ former “serious games” division (2020) by proggy on Sunday January 16, 2022 @12:57PM (#29958204)
And, like clockwork, just a few weeks after this article’s publication in mid-2020, a floppy diskette of SimRefinery was found and the game was provided to Ars Technica for further discussion [1].

[1] https://arstechnica.com/gaming/2020/06/a-lost-maxis-sim-game...

Re:Maxis’ former “serious games” division (2020) by azalemeth on Sunday January 16, 2022 @06:12PM (#29961402)
I wrote the very long expository comment in that article (when it came out). I really think that many industrial processes would make surprisingly good (or bad) video games – it's a novel training method at the very least, and I think Sim Refinery was way ahead of its time. There's a fine line between "fun" and "simulation" for many of these things.

You're quite right that Ars Technica appears to just package articles from HN and Reddit at times though...

Re:Maxis’ former “serious games” division (2020) by justinator on Sunday January 16, 2022 @08:30PM (#29962379)
I love looking back at Sim City and thinking, "damn - no 'pandemic' catastrophe!" and feeling that this is one reason why my generation is so ill-equipped to deal with present day.

But if there was a Godzilla monster, we'd be fine.

Re:Maxis’ former “serious games” division (2020) by hnbad on Monday January 17, 2022 @04:27AM (#29964814)
As a kid I always struggled with Sim City because I couldn't make sense of the zoning. Only as an adult I eventually learned that the problem was that Germany (where I'm from) approaches zoning very differently from the US.
Re:Maxis’ former “serious games” division (2020) by justinator on Monday January 17, 2022 @03:27PM (#29971329)
Ha! Too true.

It is very flawed. In the US mindset, so long as there was a freeway between commercial and residential, you are good.

I would enjoy, "Sim livable Small City"

Re:Maxis’ former “serious games” division (2020) by pootlab on Sunday January 16, 2022 @08:56PM (#29962545)
There's a lot of truth to this.
Re:Maxis’ former “serious games” division (2020) by rm_-rf_slash on Sunday January 16, 2022 @10:02PM (#29962902)
This is how machine learning works.
Re:Maxis’ former “serious games” division (2020) by rl3 on Sunday January 16, 2022 @02:51PM (#29959297)
Don Hopkins has written up a wealth of information about SimRefinery on HN before, and it's all terribly interesting:

https://news.ycombinator.com/item?id=23425368

https://news.ycombinator.com/item?id=23425542

https://news.ycombinator.com/item?id=24163430

Re:Maxis’ former “serious games” division (2020) by psahgal on Sunday January 16, 2022 @03:26PM (#29959613)
Should this link be replaced with the original source? Ars Technica linked to the original blog post in the first paragraph, and the rest of the article summarizes the original source. Here's the blog post in question: https://obscuritory.com/sim/when-simcity-got-serious/
Re:Maxis’ former “serious games” division (2020) by hardlianotion on Monday January 17, 2022 @01:42AM (#29963966)
I really liked the very generous introduction.
Re:Maxis’ former “serious games” division (2020) by ianholtzworth on Sunday January 16, 2022 @09:18PM (#29962669)
I used to play this game on iphone years back that was the most realistic simulation of how the modern bulk shipping industry worked. Looking through screenshots of SimRefinery you can't help but think there was inspiration drawn from it.

I work as a charterer doing quite literally the same thing this game portrays. It always amazed me how well these guys nailed it.

https://www.portsofcall.de/

Re:Maxis’ former “serious games” division (2020) by thrower123 on Sunday January 16, 2022 @04:43PM (#29960465)
One of my favorite Sim games, SimTower, started life as an elevator management and scheduling simulation and had a game bolted on afterwards.
Re:Maxis’ former “serious games” division (2020) by leetrout on Sunday January 16, 2022 @06:22PM (#29961481)
Looks like it was taken down from the archive. :(

https://archive.org/details/simrefinery

Re:Maxis’ former “serious games” division (2020) by crtasm on Monday January 17, 2022 @11:13AM (#29968041)
Re:Maxis’ former “serious games” division (2020) by leetrout on Monday January 17, 2022 @01:25PM (#29969821)
Thank you!

I swear it didn't show up in the results when i searched for it yesterday (but the manuals did).

Re:Maxis’ former “serious games” division (2020) by _1tan on Sunday January 16, 2022 @03:33PM (#29959683)
Anyone has more information on Simpower? I even tried getting in touch with ESRI to no avail.
Re:Maxis’ former “serious games” division (2020) by trilinearnz on Sunday January 16, 2022 @03:43PM (#29959782)
Loving those double-res Sim City 2000 sprites from SimHealth :) Beautiful.
Re:Maxis’ former “serious games” division (2020) by shalmanese on Sunday January 16, 2022 @03:11PM (#29959476)
This needs a [2020] in the title as significant new information has been unearthed as a consequence of this article as mentioned in other comments in this thread.
Re:Maxis’ former “serious games” division (2020) by dang on Sunday January 16, 2022 @03:28PM (#29959626)
Year added above. Thanks!