Re:Maxis’ former “serious games” division (2020)
by azalemeth on Sunday January 16, 2022 @06:12PM
(#29961402)
I wrote the very long expository comment in that article (when it came out). I really think that many industrial processes would make surprisingly good (or bad) video games – it's a novel training method at the very least, and I think Sim Refinery was way ahead of its time. There's a fine line between "fun" and "simulation" for many of these things.
You're quite right that Ars Technica appears to just package articles from HN and Reddit at times though...
Re:Maxis’ former “serious games” division (2020)
by justinator on Sunday January 16, 2022 @08:30PM
(#29962379)
I love looking back at Sim City and thinking, "damn - no 'pandemic' catastrophe!" and feeling that this is one reason why my generation is so ill-equipped to deal with present day.
But if there was a Godzilla monster, we'd be fine.
Re:Maxis’ former “serious games” division (2020)
by hnbad on Monday January 17, 2022 @04:27AM
(#29964814)
As a kid I always struggled with Sim City because I couldn't make sense of the zoning. Only as an adult I eventually learned that the problem was that Germany (where I'm from) approaches zoning very differently from the US.
Re:Maxis’ former “serious games” division (2020)
by justinator on Monday January 17, 2022 @03:27PM
(#29971329)
Ha! Too true.
It is very flawed. In the US mindset, so long as there was a freeway between commercial and residential, you are good.
I would enjoy, "Sim livable Small City"
Re:Maxis’ former “serious games” division (2020)
by pootlab on Sunday January 16, 2022 @08:56PM
(#29962545)
There's a lot of truth to this.
Re:Maxis’ former “serious games” division (2020)
by rm_-rf_slash on Sunday January 16, 2022 @10:02PM
(#29962902)
This is how machine learning works.
[1] https://arstechnica.com/gaming/2020/06/a-lost-maxis-sim-game...