Not really. You'd have to fight the language and pull in some crates, to be sure. There's no native object serialization in rust and it's not really a concept in the language or ecosystem - except perhaps in the future with wasm runtimes.
There are numerous details of log4j that, in general, just don't apply to rust code.
edit: Since perhaps people don't believe me...
Rust has no equivalent of JNDI, pickle, etc. There is no way to send rust 'code' except, perhaps, wasm. Certainly there's no well supported way with decades of history of being ingrained into libraries, or patterns that support it.
Uh, yeah, the RCE was very bad. And not a thing with Rust due to not having object serialization.
> you can still slurp any environment variables (or other process information) and send it to any host
Yeah, you can write a logger in rust that does really crazy things like adding environment variables through some sort of parsing of a language construct. That would still be a problem, but a lot less serious. It would probably also be really unidiomatic, but that's a separate story.
The root of the log4j problem is a failure to distinguish between log format strings and the formatted log string, beyond that what happens is that Java allows a lot of flexibility at runtime which simply doesn't exist in Rust. In Java it's fine to, at runtime pull in classes you've never used before and run them, you can't do that in Rust - the types only existed at compile time. Indeed this is a key feature of Rust, because it means wrapper types are free at runtime, invaluable to the embedded firmware community who love type checking and other safety features but can't afford runtime overhead.
Of course you can. Rust would be a severely limited systems language if it couldn't support dynamic loading. E.g. see
- https://michael-f-bryan.github.io/rust-ffi-guide/dynamic_loa...
The Log4j "lookup" behaviour was, first of all, a really dumb design decision even in Java but it's just wrong to pretend that it would be equally easy for it to be so catastrophic in most languages, not just Rust, even in C++ I think you'd probably realise you'd screwed up while developing a way for the log framework to run arbitrary code.
You're much less likely to see a deserialization bug in Rust or Go than in Java.
There is nothing intrinsic to Rust or Go that prevents deserialization bugs; they're just not encouraged by idiom like in Java.
Many Java projects, but not all. Class-loading permissions in a Java program are subject to the security-manager policy for the program; class loading can be moderated or even fully disabled (once the main program is loaded, of course).
The default is to allow anything to be loaded, however.
But it does since you eliminate an entire class of bugs, and a class that's generally the source of most exploits out there (eg. heartbleed comes to mind as a similar level of exploit but was a result of memory errors).
JVM does the same with GC, and so do a lot of other languages, but when it comes to rewriting non-managed code Rust is a great choice over C in my book, I would feel better about introducing a Rust dependency over a C/C++ dependency just based on that.
As for ADA and Nim, if it's some black box docker service then sure, otherwise if I have to include it in my build pipeline that's a hard pass.
As opposed to what language? C? x86 assembly? You may be right, but I was using Ada and Nim as an example, not C. I could have used D as well. Again, the fact that it is written in Rust and not Ada, Nim, or D does not mean that it has less bugs.
In fact, I would even argue that even if we do a C vs. Rust, it still does not follow that just because it is written in Rust and not C, it has less bugs. There are all sorts of other bugs that could outnumber the memory-related bugs you may have in C. Can you really not see this possibility?
Yes, C, the language memcached is written in. The fact that it's written in Rust means that it's more likely to work in the first place because more people are actually using that language in the real world vs. Ada, Nim and D.
>In fact, I would even argue that even if we do a C vs. Rust, it still does not follow that just because it is written in Rust and not C, it has less bugs. There are all sorts of other bugs that could outnumber the memory-related bugs you may have in C. Can you really not see this possibility?
I don't feel like just random googling for the sake of argument - it should be easy to find, there have been many analysis of this kind and pretty much any I've seen concludes the largest source of vulnerabilities have been memory errors (I remember FF, Linux, Microsoft, etc.). So yeah if you want to be pedantic for the sake of argument feel free to keep arguing about the semantics - real world experience motivated initial Rust development and it's gaining adoption in places like cloud provider infrastructure and drivers because people dealing with these issues know what their most common bugs are coming from.
Rust is able to learn from the many mistakes that other languages before it have made. But pretending that this means Rust is inherently purer instead of just "has less baggage, but will soon implement its own", is naive.