Re:Building a PS1 style retro 3D renderer
by wodenokoto on Wednesday December 08, 2021 @02:00PM
(#29488859)
Any modern indiegames that go for the PS1 look? Tons of indie games pay homage to the 8-bit era, but I don't recall much nostalgia for warped textures.
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Re:Building a PS1 style retro 3D renderer
by burlesona on Wednesday December 08, 2021 @02:10PM
(#29488974)
I think 8-bit/16-bit retro games were kind of at the apex of 2D sprite game design, and many of them were quite lovely, hence the nostalgia.
The PS1 3D games look worse when you look back at them, because they were not really the next logical increment of 2D gaming, but the first step into 3D. So more like the Pong, Asteroids, etc of the 3D era. They were exciting at the time as a glimpse of where things were going, but objectively they looked pretty bad.
Re:Building a PS1 style retro 3D renderer
by matheusmoreira on Wednesday December 08, 2021 @02:26PM
(#29489206)
I agree. Retro 2D games are amazing. The SNK games are works of art. Modern 2D games don't quite feel the same. I don't even understand why.
Re:Building a PS1 style retro 3D renderer
by corysama on Wednesday December 08, 2021 @06:52PM
(#29492159)
Devil Daggers is one of the few games I have time for. Mostly because I rarely survive more than 3 minutes and a world record run is on the order of 10 minutes. But, Steam says I have over 20 hours in the game.
Video Review: https://www.youtube.com/watch?v=-jaTKi-1rz4
Re:Building a PS1 style retro 3D renderer
by Grazester on Wednesday December 08, 2021 @05:13PM
(#29491230)
Amongst retro gamers there is universal agreement that 5th generation console games(specifically 3d games) aged the worse.
Re:Building a PS1 style retro 3D renderer
by daxelrod on Wednesday December 08, 2021 @05:50PM
(#29491598)
BallisticNG has tried really hard to get the look and feel of the PSX Wiepout games, including an optional PSX shader that adds vertex wobble.
Re:Building a PS1 style retro 3D renderer
by cosmobot on Wednesday December 08, 2021 @04:14PM
(#29490608)
Valheim is an indie game with a PS1-style aesthetic built using Unity.
Re:Building a PS1 style retro 3D renderer
by mywittyname on Wednesday December 08, 2021 @05:16PM
(#29491258)
Kinda.
I know that's what the developers claim, but the game looks so much better than a PS1 game. The only PS1 aesthetic the game can honestly claim to have is low-res textures. It doesn't have the weird texture warping, shallow draw distances, rigid animations, or really anything else that we associate with the PS1.
Re:Building a PS1 style retro 3D renderer
by Narishma on Thursday December 09, 2021 @07:54PM
(#29505190)
I don't see it. Those screenshots look beyond what even a PS2 can do.
Re:Building a PS1 style retro 3D renderer
by e_proxus on Monday December 13, 2021 @05:57AM
(#29538496)
The Chameleon is another recent stealth-game that has PS1 inspired aesthetics: https://www.merlinogames.com/the-chameleon
Re:Building a PS1 style retro 3D renderer
by mikewhy on Wednesday December 08, 2021 @06:37PM
(#29492040)
The Haunted PS1 Demo Disks are a great place to start: https://hauntedps1.itch.io/
Re:Building a PS1 style retro 3D renderer
by some-guy on Thursday December 09, 2021 @01:35AM
(#29494513)
It doesn’t have the warped textures but DUSK is probably the closest thing to a PS1
style indie game I’ve seen.
Re:Building a PS1 style retro 3D renderer
by AnIdiotOnTheNet on Thursday December 09, 2021 @09:09PM
(#29505664)
DUSK is evocative of 90s PC FPS games, not PS1 games. There is a rather decently sized community of indies who use the PS1 style, mostly on itch.io.
Re:Building a PS1 style retro 3D renderer
by adamrezich on Wednesday December 08, 2021 @02:14PM
(#29489028)
there's been a bit of a surge of low-poly fake-PS1-wobbly-vertices horror games lately