I identify with this so much. Especially when dealing with external things (file system, database, network) things can go wrong at nearly every step. And yeah, that means you have to check errors at every step, but it forces you to think about how you want to handle them, and what message you want to propagate when they happen. As a result, my Go code has very few unexpected errors in production.
Handling errors everywhere means problems are already solved before they happen. No 1 am pagerduty alerts because we didn't consider what would happen if a DNS server hung until we timed out and thought just wrapping in a try/catch and crashing was a good idea.
To get into a situation where you'd need to handle n! cases, you'd need to keep running the statements after a failure, and then collate and return all the errors at the end.
Not sure why you'd want to do that. You'd definitely need to go out of your way to do something like this, and probably start asking yourself why you're doing this pretty early on. Plus it would flat out refuse to compile in some cases where there are dependencies between the statements.
{n + 1 \choose n - 1}
What code are you writing that results in this set of possibilities?There is no hard technical line between "unit test" and "integration tests", it's a semantic question of how you define your units. Even if do you take a tiny, restrictive definition of your units, you could still use a fake or stub instead of a mock.
https://martinfowler.com/articles/mocksArentStubs.html
To get very specific for Go, we use testify suites, tend to set up fully functional stubs in `SetUp`, and then test cases either use them to verify happy paths, or `s.BreakStep1()` in one test, `s.BreakStep2()` in the next, etc. So in this case we would write a total of five extra lines for the five possible ways to break.
let _ = openFile()
Error ignored, it does compile, it will probably ends badly.
As for network error: https://pkg.go.dev/net#OpError
The whole point of a programming language is to make the programmers life easier.
By now decades of exposure to programming languages have made try/catch the standard way of working with errors. Forcing the programmer to guess issues, when the compiler/runtime could be doing it- IMO is just plain waste of human labor. And for even medium to large applications is a pointless exercise.
a, err := foo() // oops, unhandled error
err = bar()
if err != nil { ... }
or fmt.Println("...") // oops, unhandled error
or more insidiously err1 := foo()
if err1 != nil { ... }
err2 := bar()
if err2 != nil { return err1 } // oopsThey do, they throw exceptions.
> In the first and the last case, it seems obvious to me where the error is
The last case is especially insidious. I've seen it in production several times now. Very easy to miss. Particularly when refactoring/copy pasting code (which you have to do a lot of in golang).
I see a lot of the same issues in Rust code today FWIW. People just keep bubbling up errors and at the toplevel say "fuck it" and dump them, without _actually_ building a reasonable error chain to offer the programmer a story behind how the error happened. The fact is, error handling in any language is tedious. Whether you do it with a sum type, a product type, or Go's error values, either way there's going to be lots of verbosity and boilerplate.
You can successfully build huge chains of code that are just blindly passing errors up without adding any context about where they happened or anything in a way that even Rust can't compete with.
Haskell mitigates this issue by also having one of the more clever ways of dealing with errors, if you start getting into monad transformers or some of the advanced stuff, so it's not all bad. But it definitely can make it so easy to "handle" errors that you just forget about them.
One of the things Go taught me is that I was not being as careful about my errors as I should be. It can be argued that exception-based handling provides you a nice baseline default, but it makes it way to easy when doing network or system-type programming to thoughtlessly default to that, when you need to be thoughtfully defaulting to that.
With sufficient care, exception-based programming and errors-as-values converge in the end anyhow in "code that treats errors correctly". But my exception-based code is a lot more informed by the errors-as-values approach now; a lot more try statements with catch statements that actually do something.
Even Haskell's very nice Either monadic handling can make it too easy to be in the heat of the moment and not thinking about what the errors actually mean and what I can do about them.
I don't think it's appropriate for every domain, which is why I qualified the code I tend to work on. But in those domains I'm thinking a lot more about how every single line of code can go wrong rather than leaning on default exception-based handling and expecting it all to work out.