ohwellhere
So if the probability of finding a mine at any given spot is given by p, then the probability of finding a mine in the top left during gameplay for cases where one does not click it first (in which case it is 0?) is 1 for the case where you clicked on a mine first with probability p, and then p for the remainder.
So the total probability p' is p * 1 + (1 - p) * p, or 2p - p^2.
Wikipedia says
> Beginner is usually on an 8x8 or 9x9 board containing 10 mines, Intermediate is usually on a 16x16 board with 40 mines and expert is usually on a 30x16 board with 99 mines; however, there is usually an option to customise board size and mine count.
8x8 10 mines p = 0.16 p' = 0.29 ratio = 1.84
9x9 10 mines p = 0.12 p' = 0.23 ratio = 1.88
16x16 40 mines p = 0.16 p' = 0.29 ratio = 1.84
30x16 99 mines p = 0.21 p' = 0.37 ratio = 1.79
I was curious to see the concrete effects for no reason other than to procrastinate.It is not necessarily true that an O(1) algorithm will outperform an O(n^2) alternative on a particular set of data. But it is true that an O(1) algorithm will outperform an O(n^2) alternative as the size of the input data increases.
I know very many people who would refuse to work for certain companies and in certain industries — and have rejected certain projects — but would happily contribute to something MIT licensed that would end up in those systems anyway!
[0]: https://www.amazon.com/Alien-Information-Theory-Psychedelic-...
This sounds like exactly the kind of definition that would get appropriated to belittle slaves. See also simply, “boy.”
GPT4 (lyrics) Suno (music) Resemble (voice) SyncLabs (performance) Runway (film) Fable (edit) Midjourney (image) Katalist (storyboard) Topaz (up-res)
“Red-headed lady, gonna eat an apple. She breathes on it first, wipes it on her bloooouuuuse…”
The "fancy math" is a bunch of non-linear functions that encode something derived from series of tokens. I believe we're still exploring what the derived vector spaces "mean" for LLMs, with research inspecting smaller and simplified models to try to make sense of it all.
It's clear that LLMs can "remix" in interesting ways. "ChatGPT, write me a Shakespearean-style sonnet about how LLMs work." (https://pastebin.com/FwzqWJ5W) It's not clear to me that our creativity and intelligence is not the same or a similar process.
Beyond that, I'm not convinced there are definitions of meaning, knowledge, creativity, intelligence, etc, that are both useful and don't refer solely to the output. If I need a solution and none exists yet and something creates it, I will call that creative irrespective of process.
But I don't know anything about anything. :)
https://developer.apple.com/library/archive/documentation/Us...
That's oversimplified and overgeneralized, yes. But perhaps there's a little nugget in there that's useful for someone.
A free form textual interface to document everything about why you made the changes you just made? Why not maximize the value of this resource!
> Don't rewrite history on shared branches with proper communication.
I don't teach "never", I don't teach that `main` is special, I don't teach that force pushing is forbidden, because I don't believe in those things.
I highly prefer a rebase-heavy workflow. In addition to not "cluttering" the history, it's an invaluable tool to keep commits focused on "the right level" of atomic changes.
I understand all the points about financial costs and opportunity costs and pragmatism and the rest, and I partially agree with it, but it's hard not to sometimes feel like we've accepted living in a half built world.
https://writings.stephenwolfram.com/2021/11/the-concept-of-t...
For instance, the US has been doing down on the Economist Democracy Index in recent years. "Flawed democracy" is not totalitarian, but it's trending away from "full democracy" and cries of totalitarianism may well be responding to real concerns.
In the abstract, I wonder if it's better to raise such issues with incremental language and small arguments, or to raise them with hyperbolic claims, or to tailor to your audience, or some other combination.
I think you're spot on.
> > To me there is just "no there there" - and that's probably the point?
In some ways I've always felt Diablo is just more honest about what a video game is.
Although I think your final point is the most profound.