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Re:Genshin Impact made more money in its first year than any... by scotty79 on Thursday November 04, 2021 @01:47PM (#29110335)
> But the business model is definitely predatory on people who are willing to pay hundreds or thousands to score a character or optimal item.

At this point so many busnisses exploit unreasonableness of some of their customers. Aren't people being sold this season's handbag for few thousands of dollars exploited?

Re:Genshin Impact made more money in its first year than any... by phreack on Thursday November 04, 2021 @01:56PM (#29110420)
The difference is how they manipulate you psychologically to not realize how much you're spending. You can't just buy the thing, you need to buy a particular currency, and possibly do some in-game work, and also gamble with loot boxes where you're not very aware of the odds.

By the time you realize the thing you wanted was actually $600 (which you wouldn't have spent upfront) but you've already spent $500 without getting it, it feels unavoidable to go and spend another hundred. And then the cycle happens again and again, making you feel very much like you have a sickness.

Many people can effectively avoid all of this and be very happy not spending a dime and not feel any pressure at all, but the problem is the large, very large, sometimes underage, base of vulnerable people who are spending money they can't really afford on these games.

Re:Genshin Impact made more money in its first year than any... by overthemoon on Thursday November 04, 2021 @02:01PM (#29110488)
I play Magic: The Gathering, and I think about this a lot: https://www.reddit.com/r/magicTCG/comments/j38nv9/former_art...

I'm a pretty frugal player and not competitive at all, but I still feel a little spark when I see the fancy, expensive cards.

IMO There's a balance. People are responsible for themselves, but that doesn't necessarily remove culpability from the seller. I think it's easy to assume that everyone is a perfectly rational agent capable of avoiding bad deals through reason alone, but desire is a funny thing. The most extreme example is the drug dealer (or the cartel, or the US government, however high up you want to go on the chain) and there's definitely a gradient of moral responsibility from there.

Re:Genshin Impact made more money in its first year than any... by GhettoComputers on Thursday November 04, 2021 @02:21PM (#29110724)
I used magic workstation, you just download MTG images and play against others online with your decks. There is nothing to buy and it can play the Warcraft TCG as well. https://www.wikipedia.org/wiki/Magic_Workstation
Re:Genshin Impact made more money in its first year than any... by derivagral on Thursday November 04, 2021 @02:51PM (#29111053)
does workstation do rules enforcement like xmage? http://xmage.de/
Re:Genshin Impact made more money in its first year than any... by GhettoComputers on Thursday November 04, 2021 @02:52PM (#29111071)
Not when I used it, it was just a simple program that relied mostly on honesty (just like IRL).
Re:Genshin Impact made more money in its first year than any... by s1artibartfast on Thursday November 04, 2021 @01:52PM (#29110387)
Nonfunctional Jewelry has been around has been around since prehistoric times.
Re:Genshin Impact made more money in its first year than any... by wizzwizz4 on Thursday November 04, 2021 @01:55PM (#29110409)
And it was, generally, valued. Last year's handbag is worthless, but next year's handbag? Priceless.
Re:Genshin Impact made more money in its first year than any... by skhr0680 on Thursday November 04, 2021 @02:19PM (#29110715)
Nike somehow managed to f**k up sewing a piece of canvas to a piece of rubber and now a $40 pair of Converse sneakers is functionally equivalent to or worse than a $10 knock off. The only value in those shoes is literally the brand name.
Re:Genshin Impact made more money in its first year than any... by falcolas on Thursday November 04, 2021 @02:00PM (#29110480)
That there are other exploitative businesses in no way justifies or ameliorates the impact of gambling mechanics in a videogame.

This business practice is pure dogshit. Especially given how much it targets children and those with gambling addictions.