We may only have 15% of the content of an SS13 codebase but I like to think that we have enough merits like a less laggy engine to make up for that.
I can say confidently that we have definitely broken the curse and short of a suspicious series of bus accidents across the EU, US and AU, nothing can stop us now.
[0]: (current "iteration", SS14's code dates back to 2011 at LEAST). [1]: https://twitter.com/BikeMan/status/1455385097671254018
4 years is a long time.
Man's on a mission.
Gonna heavy disagree with it.
The thing is porting big games takes time. And SS13 isn't even like a single game. It's several dueling codebases.
Not to mention SS14 is more ambitious than that: make your own engine, plus add pixel movement, grid rotation, etc.
And SS14 is at a playable alpha. And I mean actual alpha, not Blizzard polish alpha.
Like people discovered you can grab and throw the station - alpha. And there is a man with a suitcase full of talking brains , because brains have a communication component.
We have enough people for playtests weekly.
> Old players and devs won't move
That's pretty strange to claim, when we had influx of coders from other codebases. Granted not all will like the new code base, but some do.
System.ComponentModel.Win32Exception (13): Permission denied at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
Whether others have this issue, you don't know. And they don't know, which is not surprising given the rude tone they (or you) reacted to my report. Also, I was actually using a pretty popular app to quickly unpack the archive, so it's more like SS14's problem than MC's. Simply because they are bigger and more wide spread. (Not saying that it wouldn't be nice if they improved their ZIP file handling.)
Anyway, tar.gz is without any doubt the most obvious and safest bet if you are targeting unix systems.
This feels like a classic SS13 bug, business as usual, really.
Things happen because people care - a lot of people care passionately about SS13 and, while it may take quite some time (and while SS14 may not be it) I'm pretty sure there will be a SS13 remake eventually.
Anyone who frequently plays it will be disappointed by SS14 in the lack of features that the TG-Station fork of SS13 provides. TG-Station has been in development for a very long time. Replicating that work would require a sizable team of dedicated developers, and it'd still take years.
This will unfortunately peter out like every other SS13 remake. Old players and devs won't move, and if some of them do they have too many options to pick from. The prospect of many new players is unlikely, with the exception of the occasional highlight of the game by a popular youtube creator.
Don't get me wrong, the game is great, and I'd love a proper port that doesn't rely on Internet Explorer, but it's extremely unlikely to happen.