System.ComponentModel.Win32Exception (13): Permission denied at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
Whether others have this issue, you don't know. And they don't know, which is not surprising given the rude tone they (or you) reacted to my report. Also, I was actually using a pretty popular app to quickly unpack the archive, so it's more like SS14's problem than MC's. Simply because they are bigger and more wide spread. (Not saying that it wouldn't be nice if they improved their ZIP file handling.)
Anyway, tar.gz is without any doubt the most obvious and safest bet if you are targeting unix systems.
This feels like a classic SS13 bug, business as usual, really.
Gonna heavy disagree with it.
The thing is porting big games takes time. And SS13 isn't even like a single game. It's several dueling codebases.
Not to mention SS14 is more ambitious than that: make your own engine, plus add pixel movement, grid rotation, etc.
And SS14 is at a playable alpha. And I mean actual alpha, not Blizzard polish alpha.
Like people discovered you can grab and throw the station - alpha. And there is a man with a suitcase full of talking brains , because brains have a communication component.
We have enough people for playtests weekly.
> Old players and devs won't move
That's pretty strange to claim, when we had influx of coders from other codebases. Granted not all will like the new code base, but some do.