tmpmoony
Re:Space Station 14 – Open-source remake of Space Station 13
on Thursday November 04, 2021 @10:15PM (#29114732)
Personal favorite remains https://github.com/space-wizards/space-station-14/issues/476...
An issue where a player trapped me inside a locker while I was looking around as admin ghost (Something that absolutely does not belong in lockers)
Re:Space Station 14 – Open-source remake of Space Station 13
on Thursday November 04, 2021 @04:21PM (#29112104)
This is a problem with your choice of unzip (Midnight Commander according to the issue) tool, nobody else seems to have this issue. Maybe report an issue to them instead?
Re:Space Station 14 – Open-source remake of Space Station 13
on Thursday November 04, 2021 @03:29PM (#29111516)
I think they got the station throwing a bit wrong, I actually had to modify the game slightly to remove a sanity check in hands code to pull it off. Was very funny though.
Re:Space Station 14 – Open-source remake of Space Station 13
on Thursday November 04, 2021 @01:08PM (#29109784)
Game's fully playable now, though heavily reliant on roleplay. We usually tend between 10-30 players all day in the US at the minute.
Re:Space Station 14 – Open-source remake of Space Station 13
on Thursday November 04, 2021 @12:57PM (#29109620)
Poorly is unfortunately an understatement. BYOND itself works fine, but BYOND uses Internet Explorer (great) for game UIs, and many newer SS13 codebases use something called TGUI. TGUI requires IE11, and Wine does not support that, so as a consequence most codebases are simply unplayable.
Re:Space Station 14 – Open-source remake of Space Station 13
on Thursday November 04, 2021 @12:41PM (#29109378)
Hey, one of SS14's game admins/contributors here. We've been hearing this for 4 years and it hasn't happened yet, so I don't see what exactly you're getting at when we're moving through development faster than ever and adding new stuff constantly.
Also, we're not a remake of /tg/station and I have not a clue where you get that impression, we like functionality and spritework from many codebases, and have put our own spin on many things as well.