Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ...
by my123 on Sunday October 31, 2021 @07:28AM
(#29056219)
> still supports the OpenGL 1.1 ICD that they rely on?
On Windows 11, it’s OpenGL 3.3 on top of DX12, because Qualcomm doesn’t provide an OpenGL ICD at all.
> crappy drivers
Special mention to the Intel OpenGL graphics driver on Windows. If you thought that the AMD Windows one was bad, the Intel one was somehow significantly worse.
Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ...
by jamespo on Sunday October 31, 2021 @04:42AM
(#29055503)
With this gpu performance you’d think Apple might like to take advantage for gaming.
Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ...
by pjmlp on Sunday October 31, 2021 @06:46AM
(#29056043)
They already do, all middleware engines that actually matter, already support Metal.
Additionally iOS and Apple have much better tooling for Metal than plain DirectXTK/Pix, or that toy SDK from Khronos (that Google also uses on Android), if we compare vendor tooling.
Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ...
by smoldesu on Sunday October 31, 2021 @11:05AM
(#29057477)
Sounds like you don't need any help then, enjoy your 50-75% performance hit playing (a scant few) games through DirectX -> Vulkan -> Wine/Crossover ($30) -> MoltenVK -> Metal!
Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ...
by pjmlp on Sunday October 31, 2021 @11:33AM
(#29057690)
The games I care about enjoy native Metal and DirectX, and when I code anything graphics I don't use Khronos stuff, only on the Web, where there is no other option.
Any game dev gems have basic examples on doing an API loading layer.
Vulkan is mostly a Linux thing, and even the Switch has its own native API, NVN, it is not Vulkan nor OpenGL on the driving seat.
Here enjoy, https://www.ogre3d.org/
Most of the time with crappy drivers that are a shadow of their DirectX ones?