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Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by pjmlp on Sunday October 31, 2021 @06:46AM (#29056043)
They already do, all middleware engines that actually matter, already support Metal.

Additionally iOS and Apple have much better tooling for Metal than plain DirectXTK/Pix, or that toy SDK from Khronos (that Google also uses on Android), if we compare vendor tooling.

Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by smoldesu on Sunday October 31, 2021 @11:05AM (#29057477)
Sounds like you don't need any help then, enjoy your 50-75% performance hit playing (a scant few) games through DirectX -> Vulkan -> Wine/Crossover ($30) -> MoltenVK -> Metal!
Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by pjmlp on Sunday October 31, 2021 @11:33AM (#29057690)
The games I care about enjoy native Metal and DirectX, and when I code anything graphics I don't use Khronos stuff, only on the Web, where there is no other option.

Any game dev gems have basic examples on doing an API loading layer.

Vulkan is mostly a Linux thing, and even the Switch has its own native API, NVN, it is not Vulkan nor OpenGL on the driving seat.

Here enjoy, https://www.ogre3d.org/

Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by jamespo on Monday November 01, 2021 @08:23AM (#29065794)
That’s not shown in terms of games people actually want to buy.