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Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by smoldesu on Saturday October 30, 2021 @04:52PM (#29052207)
DirectX was released a decade before Vulkan, that didn't stop manufacturers from including support for both so the user could decide for themselves.
Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by pjmlp on Sunday October 31, 2021 @04:16AM (#29055368)
You mean the support that is only possible because Windows backward compatibility still supports the OpenGL 1.1 ICD that they rely on?

Most of the time with crappy drivers that are a shadow of their DirectX ones?

Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by my123 on Sunday October 31, 2021 @07:28AM (#29056219)
> still supports the OpenGL 1.1 ICD that they rely on?

On Windows 11, it’s OpenGL 3.3 on top of DX12, because Qualcomm doesn’t provide an OpenGL ICD at all.

> crappy drivers

Special mention to the Intel OpenGL graphics driver on Windows. If you thought that the AMD Windows one was bad, the Intel one was somehow significantly worse.

Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by jamespo on Sunday October 31, 2021 @04:42AM (#29055503)
With this gpu performance you’d think Apple might like to take advantage for gaming.
Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by pjmlp on Sunday October 31, 2021 @06:46AM (#29056043)
They already do, all middleware engines that actually matter, already support Metal.

Additionally iOS and Apple have much better tooling for Metal than plain DirectXTK/Pix, or that toy SDK from Khronos (that Google also uses on Android), if we compare vendor tooling.

Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by smoldesu on Sunday October 31, 2021 @11:05AM (#29057477)
Sounds like you don't need any help then, enjoy your 50-75% performance hit playing (a scant few) games through DirectX -> Vulkan -> Wine/Crossover ($30) -> MoltenVK -> Metal!
Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by pjmlp on Sunday October 31, 2021 @11:33AM (#29057690)
The games I care about enjoy native Metal and DirectX, and when I code anything graphics I don't use Khronos stuff, only on the Web, where there is no other option.

Any game dev gems have basic examples on doing an API loading layer.

Vulkan is mostly a Linux thing, and even the Switch has its own native API, NVN, it is not Vulkan nor OpenGL on the driving seat.

Here enjoy, https://www.ogre3d.org/

Re:Raspberry Pi 4 achieves Vulkan 1.1 conformance, gets GPU ... by jamespo on Monday November 01, 2021 @08:23AM (#29065794)
That’s not shown in terms of games people actually want to buy.