Re:For a legally blind player, Far Cry 6’s accessibility opt...
by rcthompson on Friday October 29, 2021 @09:37AM
(#29038215)
Yes, this is the thing people forget. As I've heard it said: good accessibility design is just good design. The classic real life example is curb ramps, which were mandated for accessibility for disabled people but are useful to everyone.
Re:For a legally blind player, Far Cry 6’s accessibility opt...
by jrootabega on Friday October 29, 2021 @10:45AM
(#29039072)
They don't benefit absolutely everyone; that's hyperbolic language. They /could/ benefit everyone in a situation of varying degrees of severity that that person /could/ possibly be in at one time.
Re:For a legally blind player, Far Cry 6’s accessibility opt...
by criddell on Friday October 29, 2021 @11:23AM
(#29039563)
Do you think adding qualifiers makes the point any clearer? I think it just makes it harder to read. Accessibility options in video games do nothing for new born babies or people in a vegetative state, but that doesn't really need to be said.
Re:For a legally blind player, Far Cry 6’s accessibility opt...
by jrootabega on Friday October 29, 2021 @11:31AM
(#29039667)
The point being made was wrong, and the language suggests rhetoric more than reason.
Re:For a legally blind player, Far Cry 6’s accessibility opt...
by fao_ on Friday October 29, 2021 @11:02PM
(#29045638)
Reason is how you figure out if something meets a criteria. Rhetoric is how you convince people. That's a simple fact of the human mind and not one that can be easily outplayed.
Re:For a legally blind player, Far Cry 6’s accessibility opt...
by User23 on Friday October 29, 2021 @09:46AM
(#29038317)
I don’t remember where I saw it, but I recently read that an overwhelming majority of gamers prefer subtitles for cut scenes.
Re:For a legally blind player, Far Cry 6’s accessibility opt...
by handrous on Friday October 29, 2021 @01:31PM
(#29041224)
Hell, I know people who can hear just fine but who nonetheless watch TV and movies—in their native language, mind you—with subtitles on 100% of the time.
My partner is ESL, she understands spoken English fine when it's slow and precise, but in the fast environments of TV and Games, it's often hard for her to quickly get what they just said. So, subtitles, the accessibility option for the hard of hearing, is beneficial to her.
Similarly, I may want a more casual gaming experience but experience the same story as someone else - but difficulty is subjective. I may want just a larger reticle so I can see better, reduced motion blur and walking bounces so I don't feel sick.
These little options are a relatively simple addition which benefits absolutely everyone