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Re:What it's like to spend 40-50 hours in VR every week by azinman2 on Monday September 27, 2021 @09:21PM (#28678211)
Having a screen blast your eyes 2” away is only ok for so long. Perhaps some can handle this but I cannot possibly imagine this is good for most people at scale. There’s already concern about eye problems due to cell phones in youth, and that’s at least 6-10” away from one’s eyes and with other light coming in.

The resolution isn’t there yet compared to my 4-5k monitors for text, but clearly will get there in the future. For now I don’t see what advantages it really gives me compared to a normal monitor in the real world, especially if I’m just coding. The exception would be if I were on something like an airplane — being able to look forward is a big deal here.

Personally it makes me feel a bit nauseous, particularly if there’s any movement (I get motion sick easily in VR but not normally in real life). My understanding is that about 20% of the population is like this and nothing is known to prevent it.

There are cool things about VR that I really enjoy (particular things like Google street view) but I think it’s way over hyped, and possibly dystopian depending on what people are leaving behind.

Re:What it's like to spend 40-50 hours in VR every week by jiggawatts on Monday September 27, 2021 @09:26PM (#28678241)
The physical distance from the glass to your eyeball is irrelevant.

What is relevant is the distance to the focal plane.

For typical screens, the focal distance and the screen distance are obviously identical.

For VR systems, they're very different. The last one I tried had a focal plane that was about 4 meters away. This makes it better than typical screens!

However, the low resolution is an issue. I've found that I get sore eyes if I use a low-resolutions screen. This is because my eyes try to focus, fail, and keep "hunting" by changing focus back and forth looking for the point of sharp focus -- but it's never there. This is why all of my displays are 4K.

For VR because of the large field of view, the required resolution is at least 8K per eye or equivalent. Ideally a "fake" 16K using foveated rendering.

Re:What it's like to spend 40-50 hours in VR every week by Retric on Monday September 27, 2021 @09:33PM (#28678286)
Focal distance is only part of the issue another is is consistency. Using a headset for 8 hours means your eyes are constantly focusing within a very narrow range of distances for 8 hours which isn’t good. Your brain might be somewhat fooled when looking at a wall vs a VR window, but your eyes don’t change focal distance.

Similarly VR has a narrow range of possible brightness, this is less of an issue but can also cause problems long term.

Re:What it's like to spend 40-50 hours in VR every week by ptom on Monday September 27, 2021 @10:14PM (#28678553)
Hi! OP here. It absolutely can cause issues, and the same occupational hygiene and ergonomics apply in VR as they do for sitting at a desk.

So while I spend 8-10 hours a day in VR, I don't do it all at once - I do take breaks, which means walking the dog 3 times a day right now, in addition to bio breaks or just stretching my legs a bit.

Re:What it's like to spend 40-50 hours in VR every week by paul7986 on Tuesday September 28, 2021 @12:48AM (#28679463)
Why not just walk the dog in VR?

Pardon and I believe that I am futurist .. forward thinker like AR Glasses apps I want to make...

- Keep track of real life ping pong game score via AI & show each awarded point in glasses view (can do similar for fencing, card games, etc)

- AR location history (show me how this building looked decades ago)

- AR turn day into night & vice versa

- AR zoom in ... Apple just added their Magnifer app .. put that in AR/smart glasses

AR/smart glasses (really should call them that "smart," it makes more sense to regular consumer) will be revolutionary for sure as it enhances and innovates something millions and millions already do wear glasses. People will pick them up by the millions to billions and possibly because some of the app ideas I listed above.

VR has been around for 30 years .... why would millions to billions want to strap on a headset to talk to memojis of their co-workers for hours each day. It's isolating vs. AR ... AR glasses will enhance social behaviors ... VR i never see becoming anything like the iPhone. AR glasse are no doubt the next iPhone especially where developers create revolutionary apps for them.

Re:What it's like to spend 40-50 hours in VR every week by djrockstar1 on Tuesday September 28, 2021 @02:57AM (#28680049)
I'd be interested in hearing the perspective of a forward thinker such as yourself on the Google Glass.
Re:What it's like to spend 40-50 hours in VR every week by paul7986 on Tuesday September 28, 2021 @10:26AM (#28683167)
Google glass was the very first of such a headset and not a good experience. It's probably still a little early for smart/AR glasses but they make a ton more sense to be the next big thing vs. VR. VR requires everyday people to do something unusual ... something they havent done before .. that is isolating ... that is uncomfortable for long periods of time ... maybe it will make sense for videogames but not working 8 hours a day with a headset strapped to your face (lol).

Ask those outside of your VR circle ... are they excited to use VR ... strap a headset on their face and work in a virtual world with their co-workers' memojis for 8 hours or would they prefer to wear their sunglasses or prescription glasses that are smart & enhance the world around them like never before. If my AR ideas are not good ...not ground breaking ideas that get millions to billions of regular people buying them im sure other developers ideas will be even better and prompt billions to adapt and buy them. But i am excited to be able to play real life games like ping pong (card games) and have my glasses keep/show me the score in my glasses view. I guess that is a stupid completely void of innovation type idea..... not changing how we do everyday things

Maybe out of all this work in VR things will be learned and used to create smart prescription or sunglasses.

Re:What it's like to spend 40-50 hours in VR every week by ketzo on Monday September 27, 2021 @10:15PM (#28678561)
Yeah, but again, that's an issue that is shared with physical computer screens as well.

It's obviously easier to look up from a physical screen and look around to change up your focal distance, but frankly, this is something that people already forget to do -- and it's just as easy to do in VR if you've got something in the far distance to look at.

Re:What it's like to spend 40-50 hours in VR every week by Retric on Monday September 27, 2021 @10:42PM (#28678718)
Looking at something “far away” in VR doesn’t change your eyes physical focal distance. You need to physically remove the headset to rest your eyes.
Re:What it's like to spend 40-50 hours in VR every week by ketzo on Monday September 27, 2021 @10:57PM (#28678805)
Huh, okay, after some very cursory googling it looks like you're right. I was misunderstanding how VR focal distance worked.

Then your point definitely stands: taking off a headset in order to mix up your focal distance does sound like a pain.

Re:What it's like to spend 40-50 hours in VR every week by taylorius on Tuesday September 28, 2021 @05:40AM (#28680884)
There are lightfield displays that can synthesise arbitrary focal planes, but they're still experimental afaik.
Re:What it's like to spend 40-50 hours in VR every week by Filligree on Tuesday September 28, 2021 @09:37AM (#28682616)
There are consistent rumors they'll appear in the Quest 3.

I rather doubt it, but if we're lucky it's something they're working on. A generation or two after, maybe?

Re:What it's like to spend 40-50 hours in VR every week by colordrops on Monday September 27, 2021 @10:13PM (#28678549)
Isn't the focal distance to your monitor also static? Well mostly static, since you do move around a bit.
Re:What it's like to spend 40-50 hours in VR every week by max46 on Tuesday September 28, 2021 @12:27AM (#28679346)
every time your eyes look outside your monitor (even for a fraction of a second), they get a little rest. EG.:Looking a your coffee mug before you grab it, looking at the window, adjusting your keyboard, looking at your colleagues, your 2nd/3rd monitor that's a bit further, moving back and forth on your chair, etc. You never spend 100% of your time starring at the center of your monitor.

On a VR headset, your eyes will always focus at the exact same distance until you remove the headset.

Re:What it's like to spend 40-50 hours in VR every week by tgsovlerkhgsel on Monday September 27, 2021 @10:20PM (#28678587)
It's not just the resolution. Lenses get dirty, and you get other optical artifacts (god rays, chromatic aberration, screendoor effect) that mess with the quality of the picture and create eye strain.
Re:What it's like to spend 40-50 hours in VR every week by caslon on Monday September 27, 2021 @09:30PM (#28678265)
> Personally it makes me feel a bit nauseous, particularly if there’s any movement (I get motion sick easily in VR but not normally in real life). My understanding is that about 20% of the population is like this and nothing is known to prevent it.

This is almost always one of two things:

* A low or unsteady framerate or tracking

* Lack of spending twenty minutes in it to teach your body to cope with the aforementioned low or unsteady framerate or tracking

The Quest 2 won't drop below 90hz if in any productivity app, and you can even turn it up to 120hz (it can handle games at 120hz; a productivity app won't put any stress on the hardware), so there isn't really the opportunity for nausea.

It really does sound like you've only used Cardboard or Daydream, since the only thing you're listing is Street View. There's nothing wrong with Cardboard and Daydream, but they're 3DoF and you were lucky if it would hit 60hz consistently. They're a box for nausea. Even the original Vive (still an admirable headset, although pretty rough these days) is significantly below the state of the art enough that judgements about VR as a whole can't justifiably be made.

Re:What it's like to spend 40-50 hours in VR every week by azinman2 on Tuesday September 28, 2021 @05:30AM (#28680830)
I have a quest 2, and have put it at 120hz. I still get motion sick. It’s not just frame rate. Movement in real life involves more inputs than just eyes.. you feel it in your vestibular system for example. Here we have a disconnect between motion in the eyes and the rest of your body. And for many, such as myself, that results in motion sickness.
Re:What it's like to spend 40-50 hours in VR every week by _flux on Tuesday September 28, 2021 @06:24AM (#28681130)
Do I understand correct that you don't get motion sickness if standing still but looking around—when there is no disconnect in motion? This is the use case for productivity apps.

In my understanding it is extremely rare to experience VR motion sickness if the motion in VR matches the motion in IRL.

Re:What it's like to spend 40-50 hours in VR every week by azinman2 on Wednesday September 29, 2021 @05:14AM (#28691709)
That is usually the case. But what have I really gained? Unless what I’m doing is inherently 3D, I’m getting a lower resolution 2D experience blocking out my actual world (including things like my water glass, keyboard, mouse, dog, papers on desk, etc) while getting my eyes blasted with artificial light with a heavy thing strapped to my head.
Re:What it's like to spend 40-50 hours in VR every week by sp332 on Monday September 27, 2021 @09:59PM (#28678462)
VR gear has improved dramatically, but there are some things you can do to make yourself more comfortable. https://web.archive.org/web/20190813004505/http://elevr.com:... I think the most important piece of advice is to take a break right away when you're feeling bad instead of trying to push through.
Re:What it's like to spend 40-50 hours in VR every week by sp332 on Monday September 27, 2021 @09:29PM (#28678257)
The focus issue is not that things are too close (as jiggawatts covers) but that the focal plane never changes. You might want to specifically do some eye exercises by focusing on objects at different distances outside of VR.
Re:What it's like to spend 40-50 hours in VR every week by fouric on Tuesday September 28, 2021 @12:55PM (#28684899)
> Having a screen blast your eyes 2” away is only ok for so long.

Distance isn't really a factor here, at least not as far as total light entering your eyes goes - a 1W/m^2 source 10cm from your eyes causes the same amount of light to enter as a 16W/m^2 source 40cm away.

What matters, as others have pointed out, is the distance between your eyes and the focal plane.

Re:What it's like to spend 40-50 hours in VR every week by anentropic on Tuesday September 28, 2021 @06:13AM (#28681065)
Seems like you'd have to be able to touch type to do this