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Re:What it's like to spend 40-50 hours in VR every week by ketzo on Monday September 27, 2021 @10:15PM (#28678561)
Yeah, but again, that's an issue that is shared with physical computer screens as well.

It's obviously easier to look up from a physical screen and look around to change up your focal distance, but frankly, this is something that people already forget to do -- and it's just as easy to do in VR if you've got something in the far distance to look at.

Re:What it's like to spend 40-50 hours in VR every week by Retric on Monday September 27, 2021 @10:42PM (#28678718)
Looking at something “far away” in VR doesn’t change your eyes physical focal distance. You need to physically remove the headset to rest your eyes.
Re:What it's like to spend 40-50 hours in VR every week by ketzo on Monday September 27, 2021 @10:57PM (#28678805)
Huh, okay, after some very cursory googling it looks like you're right. I was misunderstanding how VR focal distance worked.

Then your point definitely stands: taking off a headset in order to mix up your focal distance does sound like a pain.

Re:What it's like to spend 40-50 hours in VR every week by taylorius on Tuesday September 28, 2021 @05:40AM (#28680884)
There are lightfield displays that can synthesise arbitrary focal planes, but they're still experimental afaik.
Re:What it's like to spend 40-50 hours in VR every week by Filligree on Tuesday September 28, 2021 @09:37AM (#28682616)
There are consistent rumors they'll appear in the Quest 3.

I rather doubt it, but if we're lucky it's something they're working on. A generation or two after, maybe?