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Re:Sid Meier and the meaning of ‘Civilization’ by Gravityloss on Thursday September 23, 2021 @07:31AM (#28627759)
A lot of the game moved to bonus calculation. Playing a spread sheet so to speak. What happened with units and the map was secondary.

The Civilization board game was similarly boring. Most of the time there were no wars, and everybody was just trading and dealing with disasters and barbarians.

Re:Sid Meier and the meaning of ‘Civilization’ by Gravityloss on Thursday September 23, 2021 @08:11AM (#28628054)
To add to it, Civ 1 graphics are actually quite beautiful in a pixel art way. With Civ 3, you could use for example a watercolor art pack for the terrain, which was great. And still very legible.

The 3d art just looks like a console game aesthetic - it's extremely kitschy - I guess I'm just not in the target demographic.

Re:Sid Meier and the meaning of ‘Civilization’ by dman on Thursday September 23, 2021 @11:33AM (#28630685)
Same thing happened to Age of Empires and Railroad Tycoon. The 3d versions were never as special to me.
Re:Sid Meier and the meaning of ‘Civilization’ by Gravityloss on Friday September 24, 2021 @03:29AM (#28639570)
This was the watercolor terrain pack for civ 3, maybe it was better in my memory. https://forums.civfanatics.com/threads/warpstorm-watercolor-...

Maybe there could be a "Civ for adults". With just way less content, shorter games and a more mature art style.

Civ 1 didn't have: culture, religion, great persons, great works, armies, ranged units, luxuries, strategic resources, building placement, unit xp/promotion. Civ 1 didn't even have an improvement for forest tiles.

Civ 1 did have as extra: home city for units. Marine units had to be transported by ship - but that added an interesting mechanic, you had to protect your super important transport loaded with 7 very expensive units. Terrain improvements took a really long time so you had to have multiple settlers work on the same tile. Some superfluous things like fortresses. Small city spam ruined Civ 1.

Re:Sid Meier and the meaning of ‘Civilization’ by nickik on Thursday September 23, 2021 @01:15PM (#28632112)
That really questionable. Yes city layouts have large importance and getting the right bonus for important buildings does matter.

However, if you want, you can play very war like, or avoid war quite well. Snowballing early with a push is a viable strategy.

Rushing tech to get the first cannon and pushing then as well.

It depends on what civilization and what special units and buildings you have.

Re:Sid Meier and the meaning of ‘Civilization’ by dragonwriter on Thursday September 23, 2021 @01:25PM (#28632282)
> The Civilization board game

Which one? There are at least two different ones, with the same name, based on the computer game franchise. (And, of course, the Avalon Hill game predating the computer game, but that doesn’t seem relevant.)

Re:Sid Meier and the meaning of ‘Civilization’ by Gravityloss on Thursday September 23, 2021 @02:56PM (#28633588)
I meant the old Avalon hill game indeed.
Re:Sid Meier and the meaning of ‘Civilization’ by hasmanean on Thursday September 23, 2021 @01:03PM (#28631952)
How realistic.
Re:Sid Meier and the meaning of ‘Civilization’ by Gravityloss on Thursday September 23, 2021 @02:58PM (#28633604)
Yeah maybe that's what rulers have actually spent their time on. Ie very little energy is left over for actual territory expansion attempts. Most of the time you're putting out fires.