Re:Sid Meier and the meaning of ‘Civilization’
by dman on Thursday September 23, 2021 @11:33AM
(#28630685)
Same thing happened to Age of Empires and Railroad Tycoon. The 3d versions were never as special to me.
Re:Sid Meier and the meaning of ‘Civilization’
by Gravityloss on Friday September 24, 2021 @03:29AM
(#28639570)
This was the watercolor terrain pack for civ 3, maybe it was better in my memory.
https://forums.civfanatics.com/threads/warpstorm-watercolor-...
Maybe there could be a "Civ for adults". With just way less content, shorter games and a more mature art style.
Civ 1 didn't have: culture, religion, great persons, great works, armies, ranged units, luxuries, strategic resources, building placement, unit xp/promotion. Civ 1 didn't even have an improvement for forest tiles.
Civ 1 did have as extra: home city for units. Marine units had to be transported by ship - but that added an interesting mechanic, you had to protect your super important transport loaded with 7 very expensive units. Terrain improvements took a really long time so you had to have multiple settlers work on the same tile. Some superfluous things like fortresses. Small city spam ruined Civ 1.
The 3d art just looks like a console game aesthetic - it's extremely kitschy - I guess I'm just not in the target demographic.