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Re:Sid Meier and the meaning of ‘Civilization’ by dman on Thursday September 23, 2021 @11:33AM (#28630685)
Same thing happened to Age of Empires and Railroad Tycoon. The 3d versions were never as special to me.
Re:Sid Meier and the meaning of ‘Civilization’ by Gravityloss on Friday September 24, 2021 @03:29AM (#28639570)
This was the watercolor terrain pack for civ 3, maybe it was better in my memory. https://forums.civfanatics.com/threads/warpstorm-watercolor-...

Maybe there could be a "Civ for adults". With just way less content, shorter games and a more mature art style.

Civ 1 didn't have: culture, religion, great persons, great works, armies, ranged units, luxuries, strategic resources, building placement, unit xp/promotion. Civ 1 didn't even have an improvement for forest tiles.

Civ 1 did have as extra: home city for units. Marine units had to be transported by ship - but that added an interesting mechanic, you had to protect your super important transport loaded with 7 very expensive units. Terrain improvements took a really long time so you had to have multiple settlers work on the same tile. Some superfluous things like fortresses. Small city spam ruined Civ 1.