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Re:SnakeOS: Bootable x86 snake game in Rust by elromulous on Friday August 27, 2021 @12:42AM (#28324381)
So I admittedly only skimmed that link very briefly. But... how? I would think the c# runtime alone would balloon this to some astronomical size.

Edit: Got my answer. /p:Mode=CoreRT-NoRuntime, /nostdlib, and a bunch of others.

Re:SnakeOS: Bootable x86 snake game in Rust by option_greek on Friday August 27, 2021 @04:15AM (#28325453)
So how does it work. Where do the standard library functions come from? Where do all the garbage collecting functionality gets loaded from?. Or is it more like pinvoking a reduced external library in C for all needed functionality.
Re:SnakeOS: Bootable x86 snake game in Rust by hahamrfunnyguy on Friday August 27, 2021 @05:42AM (#28325869)
He used a few different techniques.

1. Used CoreRT instead of the standard .NET libraries 2. He avoided using functionality that would use GC in the first place 3. Created his own alternative runtime library w/out GC and exception handling 4. Created a base type library for some of the System functions 5. Re-directed certain functions like Thread.Sleep to smaller implementations in specific libraries.

The blog posting is well worth reading:

https://medium.com/@MStrehovsky/building-a-self-contained-ga...

Re:SnakeOS: Bootable x86 snake game in Rust by pjmlp on Friday August 27, 2021 @11:37AM (#28329189)
This is also a very good example that not all languages with GC are created equal, some do provide the mechanisms to do alternative ways of managing resources.