https://github.com/nongiach/snake_boot_sector
or:
Bare-bones Rust executables can start at about 3.5KB, and code size increase on top of that is comparable to C or C++. Rust can be a "portable assembler" if you write code in such style. It can also generate lots of code if you lean into generics (same issue as with C++ templates).
Edit: Got my answer. /p:Mode=CoreRT-NoRuntime, /nostdlib, and a bunch of others.
1. Used CoreRT instead of the standard .NET libraries 2. He avoided using functionality that would use GC in the first place 3. Created his own alternative runtime library w/out GC and exception handling 4. Created a base type library for some of the System functions 5. Re-directed certain functions like Thread.Sleep to smaller implementations in specific libraries.
The blog posting is well worth reading:
https://medium.com/@MStrehovsky/building-a-self-contained-ga...
Here's a 11 kB bootable x86-64 version of the game written in C# https://github.com/kant2002/SeeSharpSnake/tree/kant/uefi#run....
There's an accompanying article with a video at the bottom https://codevision.medium.com/running-c-snake-inside-uefi-df....