https://en.wikipedia.org/wiki/Holland_Casino
It seems harmful to let gambling be unregulated...
Even loot boxes in games are illegal https://boundingintocomics.com/2020/10/30/netherlands-rules-...
There is a Chinese Internet slang "智商税" ("IQ tax"), used to describe products with questionable actual value, like pseudoscience-based health products, luxurious goods with crazy price tags. The idea is that only people with poor judgement would buy such products, and in doing so are being taxed for low IQ.
But a state-run casino... that's a literal IQ tax.
We also have state-run casinos in Québec, as well as state-run lotteries. They have a legal monopoly on gambling, except for some exceptions for bars and online betting which is practically unregulated.
It seems barely any better make a state revenue stream out of it.
We have the same thing on Hungary, there is one state controlled gambling company that's under heavy regulation (18+ only, full with warning signs against gambling, barely any advertisements, has only a few old-school products like scratch cards)
If it's something like a police officer whose funding comes from collecting fines, sure, there are really bad incentives there. But if the government casino department isn't eating what it kills then it doesn't seem like a problem.
No stockholders who expect infinite profit growth, no CxO with bonuses dependent on increasing revenue, and has public oversight by default: government should be the only entity trusted to directly engage in any vice business. They are the only entity I trust to put honest effort in decreasing their user base.
- corporation’s primary revenue stream
- local government’s major revenue stream
- state/federal government’s minor revenue stream
- criminal org’s major revenue stream (prohibition)
Given those choices, state+ size governments are least likely to paperclip-optimize for gambling “revenue”, and federal/national government would care the most about negative externalities since they compete with other nations, on metrics removed from raw “tax” revenue.
And the US has state lottos already.
It was actually less regulated. There were gambling sites for children based on electronic collectibles from video games. It was becoming a billion dollar industry before Steam put their foot down.
A friend was close to launching a venture in the space and their first year revenue projections were around 600k assuming middling/unimpressive growth (he was a teenager at the time, didn't really register how fucked up the business was). Medium-sized ventures in this space raked in several million and the largest were definitely bringing in tens of millions of dollars. I know at some point there were concerns of money laundering...
Playtika just IPO'd for 12B and they seem to mostly make gambling apps. I've seen people play them on planes and it's slightly disturbing. I took an SF -> Miami redeye once and a lady seemingly played it during the entire flight.
I've never seen anything like this in my life and had the exact same reaction.
I'm like, you said that? are you trying to get banned?
It seems like it's gotten a lot worse after COVID, though
Now the NBA is heavily pushing gambling and the revenue that comes with it, In addition the NFL is also pushing fantasy football which is veiled gambling, a few years ago every commerical for an NFL game had 50% of its ads set to either draftkings or fanduel which are both gambling sites. So I see a huge predatory gambling cloud enveloping all sports which is a really sad turn of affairs.
I follow soccer, and right after that mlssoccer.com started publishing vegas betting odds for all the games, and ESPN FC started using UK betting odds for EPL and EUFA competitions.
They're definitely warming up Americans to the idea of normalizing betting and sports betting in the mainstream.
Keep in mind that black market sports betting is/was a multi billion dollar industry in the US so much of what you are seeing now is just more visible.
TV aside, there has been some drama over this on Twitch. Streamers are shown gambling massive (to you or me) amounts of money daily. Kids watch this. It's entirely unregulated (maybe not in theory, but in practice). Some people have done investigations into the companies and they seem very shady. There's absolutely no reason to believe these companies aren't directly supporting or sponsoring the streamers monetarily, or even tweaking the numbers behind the scenes to make them lucky. It's been alleged for gacha games in the past, and I definitely believe people will go further for real money if they can.
I'm seeing an incredible amount of ads for companies that let you gamble real money on your phone. Sometimes it's back to back to back to back commercials for online app casinos. This seems really dangerous and a sign of a tragically unhealthy and predatory economy - I can't think of anything more negative-value-add than gambling. Has there been a regulatory change that allows this, or has this been going on for some time?