Re:Writing ARM64 Code for Apple Platforms
by bobsomers on Thursday June 24, 2021 @03:17PM
(#27622569)
Plenty of games run on multiple consoles, despite having completely different operating systems, graphics APIs, etc.
It's certainly a pain, but cross-platform development has always been a thing so it's not a unique pain to Apple platforms.
It's not just the development. It's the fact the Apple takes control over the distribution of software on their platform.
Re:Writing ARM64 Code for Apple Platforms
by rad_gruchalski on Thursday June 24, 2021 @09:08PM
(#27625989)
“Expects” is a stretch. “Encourages”, “wants”, “likes to” more like.
And at the same time Apple expects me to build my business on those products.